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--- title: Battle_mechanics_and_formulas --- ::: mw-parser-output ::: {#toc .toc aria-labelledby="mw-toc-heading" role="navigation"} ::: {.toctitle dir="ltr" lang="en"} ## Contents {#mw-toc-heading} [ ]{.toctogglespan} ::: - [[ 1 ]{.tocnumber} [ Evaluation of battle ]{.toctext}](#Evaluation_of_battle) - [[ 2 ]{.tocnumber} [ Probability of events ]{.toctext}](#Probability_of_events) - [[ 3 ]{.tocnumber} [ Softness ]{.toctext}](#Softness) - [[ 4 ]{.tocnumber} [ Battle winning ability ]{.toctext}](#Battle_winning_ability) - [[ 5 ]{.tocnumber} [ External links ]{.toctext}](#External_links) ::: ## [ Evaluation of battle ]{#Evaluation_of_battle .mw-headline} The description how battle is evaluated step by step *(NOTE: not finished)* - Army A (composed of units A1,A2\...) attacks army D (of D1, D2..) - all modifiers (ground, weather, river crossing, encirclement, ESE, command ..) are evaluated - combat events such as Surprise and Breakthrough are evaluated where applicable - Every unit of army A randomly chooses a unit to target from B and *vice versa* - All units targeting unit D1 sum their attack values (see softness) if the attack_sum = Attack_1+Attack_2\... \> Defence_1 than D1 gets 2\*attack_sum - defence_1 hits else (i.e attack_sum \< Defence_1 ) D1 gets just attack_sum of hits - In each round of the battle the organisation of the unit is decreased by the number of hits it takes - If organisation of a unit reaches zero ( 0 ), the unit stops attacking - The army loses the battle as soon as no units can fight *(? - or below 5 org maybe)* ## [ Probability of events ]{#Probability_of_events .mw-headline} - Breakthrough - Surprise ## [ Softness ]{#Softness .mw-headline} ![{\\displaystyle {\\text{attack}}={\\text{hardattack}}\\cdot (1-{\\text{softness}})+{\\text{softattack}}\\cdot {\\text{softness}}}](https://en.wikipedia.org/api/rest_v1/media/math/render/png/d7d78f5fefccb8311b85d8f5566f78b8356dbfa4){.mwe-math-fallback-image-inline aria-hidden="true" style="vertical-align: -0.838ex; width:58.351ex; height:2.843ex;"} ## [ Battle winning ability ]{#Battle_winning_ability .mw-headline} In the approximation that attack affect just morale, the battle value of soldiers could be evaluated as: ![{\\displaystyle {\\text{BWA}}={\\text{attack}}\\cdot {\\text{organisation}}}](https://en.wikipedia.org/api/rest_v1/media/math/render/png/c5eafe106944d5bec620ff024ece6c3d6435fafd){.mwe-math-fallback-image-inline aria-hidden="true" style="vertical-align: -0.671ex; width:29.373ex; height:2.509ex;"} attack affects the rate in which unit will lower the organisation of enemy organisation determines the time the unit can withstand a given attack (time under constant attack deceasing its ORG) more info: [The Paradox Art of War](http://oldforum.paradoxplaza.com/forum/blog.php?15522-The-Paradox-Art-of-War){.external .text rel="nofollow"} \ ## [ External links ]{#External_links .mw-headline} - Theokrat\'s: [A general expression](https://forum.paradoxplaza.com/forum/index.php?threads/296740/page-5#post-7239838 "forum:296740/page-5"){.extiw}\ for computing combat efectivness of units, it\'s specialised to Infantry vs. Militia discussion - Theokrat\'s: [On statistical fluctuations and Defensiveness/Toughness](https://forum.paradoxplaza.com/forum/index.php?threads/312784 "forum:312784"){.extiw}\ discussion of importaince of Defensiveness/Toughness based on Multiple targeting effects. :::