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--- title: Leader_Traits --- ::: mw-parser-output [Template:Anthology](/wiki/index.php?title=Template:Anthology&action=edit&redlink=1 "Template:Anthology (page does not exist)"){.new} Generals can have distinct traits that offer various benefits on the units he commands. The bitvalue is used for modding and is contained in the leaders\\country.csv file. It used used to flag which traits a leader has. If a leader has multiple traits, simply add the bitvalues together. For example, if a leader has both winter specialist and panzer leader traits, the value would be 136 (8+128). It is possible to modify leaders names to include details of their traits so a sort on names brings all of a type together. [Here](/wiki/index.php?title=Special:Upload&wpDestFile=Soviet.rar "Soviet.rar"){.new} a sample file for the Soviets with [an explanation](/wiki/index.php?title=File:Soviet.rar&action=edit&redlink=1 "File:Soviet.rar (page does not exist)"){.new} on how to do it. ::: {#toc .toc aria-labelledby="mw-toc-heading" role="navigation"} ::: {.toctitle dir="ltr" lang="en"} ## Contents {#mw-toc-heading} [ ]{.toctogglespan} ::: - [[ 1 ]{.tocnumber} [ Land Unit Leader Traits ]{.toctext}](#Land_Unit_Leader_Traits) - [[ 1.1 ]{.tocnumber} [ Logistics Wizard ]{.toctext}](#Logistics_Wizard) - [[ 1.2 ]{.tocnumber} [ Defensive Doctrine ]{.toctext}](#Defensive_Doctrine) - [[ 1.3 ]{.tocnumber} [ Offensive Doctrine ]{.toctext}](#Offensive_Doctrine) - [[ 1.4 ]{.tocnumber} [ Winter Specialist ]{.toctext}](#Winter_Specialist) - [[ 1.5 ]{.tocnumber} [ Trickster ]{.toctext}](#Trickster) - [[ 1.6 ]{.tocnumber} [ Engineer ]{.toctext}](#Engineer) - [[ 1.7 ]{.tocnumber} [ Fortress Buster ]{.toctext}](#Fortress_Buster) - [[ 1.8 ]{.tocnumber} [ Panzer Leader ]{.toctext}](#Panzer_Leader) - [[ 1.9 ]{.tocnumber} [ Commando ]{.toctext}](#Commando) - [[ 1.10 ]{.tocnumber} [ Old Guard ]{.toctext}](#Old_Guard) - [[ 2 ]{.tocnumber} [ Naval Unit Leader Traits ]{.toctext}](#Naval_Unit_Leader_Traits) - [[ 3 ]{.tocnumber} [ Air Unit Leader Traits ]{.toctext}](#Air_Unit_Leader_Traits) - [[ 4 ]{.tocnumber} [ Hearts Of Iron II - Doomsday ]{.toctext}](#Hearts_Of_Iron_II_-_Doomsday) - [[ 4.1 ]{.tocnumber} [ New Land Unit Leader Traits ]{.toctext}](#New_Land_Unit_Leader_Traits) - [[ 4.1.1 ]{.tocnumber} [ Traits with bonus in certain terrains ]{.toctext}](#Traits_with_bonus_in_certain_terrains) - [[ 4.1.2 ]{.tocnumber} [ Traits with increased chance for combat events ]{.toctext}](#Traits_with_increased_chance_for_combat_events) - [[ 4.2 ]{.tocnumber} [ New Naval Unit Leader Traits ]{.toctext}](#New_Naval_Unit_Leader_Traits) - [[ 4.3 ]{.tocnumber} [ New Air Unit Leader Traits ]{.toctext}](#New_Air_Unit_Leader_Traits) ::: ## [ Land Unit Leader Traits ]{#Land_Unit_Leader_Traits .mw-headline} ### [ Logistics Wizard ]{#Logistics_Wizard .mw-headline} Reduces fuel and supply consumption of non-moving units commanded by a leader with this trait (by -25%). Bitvalue: 1 ### [ Defensive Doctrine ]{#Defensive_Doctrine .mw-headline} Increases defensive effectiveness of units commanded by a leader with this trait (by +10%). Bitvalue: 2 ### [ Offensive Doctrine ]{#Offensive_Doctrine .mw-headline} Increases offensive effectiveness of units commanded by a leader with this trait (by +10%). Bitvalue: 4 ### [ Winter Specialist ]{#Winter_Specialist .mw-headline} Increases the effectiveness of troops fighting in snow by +25% and Frozen terrain by +20%. Bitvalue: 8 ### [ Trickster ]{#Trickster .mw-headline} The effects of this trait are, well\... somewhat tricky: It **increases** the chance that the combat event Surprise will occur, on offense as well as on defense. This chance is **further** influenced by how advanced your own industrial research of Encryption and Decryption (E&D) technologies is relative to your opponent. Exact figures, however, apparently are unknown (at least for HoI2 version 1.2). I also do not know whether **Skill Level** of the Trickster leader is having an influence on the probability of a Surprise occurring. When a successful Surprise has occured, combat efficiency of the opposing forces is reduced by 20% and it will read \"Surprise\" in their combat details pane. From gaming experience it has been my observation that Surprise is a rare event (in HoI2 version 1.2), probably not more than once in 20 battles, even with E&D fully researched. A Trickster will also hide the exact **division strength** of his formation. In practical terms this means that when playing with counters on, the opponent will keep guessing whether there are 2 or 3 divisions in a \"XXX\" formation, and will never know how many there are in a \"XXXX\" formation (although four divisions is the minimum for \"XXXX\", while \"XX\" obviously is always one division only). Bitvalue: 16 (last edited by Thomas Haegin on 20.09.2005, based on discussion in the HoI2 forums) ### [ Engineer ]{#Engineer .mw-headline} Reduces river-crossing penalties during attacks by -20% for all units in the formation under a leader with this trait. The standard penalty for an infantry division is reduced from -50% to -30%, for an armored division (e.g. tanks) from -66% to -46% (in HoI version 1.2) Bitvalue: 32 ### [ Fortress Buster ]{#Fortress_Buster .mw-headline} Reduces penalty inflicted by fortifications (by 25%). Bitvalue: 64 ### [ Panzer Leader ]{#Panzer_Leader .mw-headline} Increases combat effectiveness of armoured and mechanized infantry divisions commanded by leader with this trait (by 10%). Bitvalue: 128 ### [ Commando ]{#Commando .mw-headline} Increases combat effectiveness of commando troops (mountaineers, marines and paratroopers) commanded by a leader with this trait by 10%. Effectiveness of any **non** -commando troops under a commando leader is **reduced** by 5%. Bitvalue: 256 ### [ Old Guard ]{#Old_Guard .mw-headline} Leader gains experience at 1/3 of normal rate, units are not affected by this reduction Bitvalue: 512 ## [ Naval Unit Leader Traits ]{#Naval_Unit_Leader_Traits .mw-headline} Sea Wolf Increases combat effectiveness of submarines (by 10%). Bitvalue: 1024 Blockade-Runner Decreases chance of being detected by enemy vessels. Bitvalue: 2048 Superior Tactician Increases combat effectiveness (by 10%). Bitvalue: 4096 Spotter Increases chance of detecting enemy vessels. Bitvalue: 8192 Old Guard Leader gains experience at 1/3 of normal rate, units are not affected by this reduction ## [ Air Unit Leader Traits ]{#Air_Unit_Leader_Traits .mw-headline} Superior Tactician Increases combat effectiveness in airborne fights (by 10%). Bitvalue: 4096 Spotter Increases chance of detecting enemy planes. Bitvalue: 8192 Tank Buster Increases combat effectiveness of tactical bombing missions (by 10%). Bitvalue: 16384 Carpet Bomber Increases combat effectiveness of strategic bombing missions (by 10%). Bitvalue: 32768 Night Flyer Reduces penalties when flying at night. +20 during night combat. Bitvalue: 65536 Fleet Destroyer Increases combat effectiveness of naval bombing missions (by 10%). Bitvalue: 131072 Old Guard Leader gains experience at 1/3 of normal rate, units are not affected by this reduction # [ Hearts Of Iron II - Doomsday ]{#Hearts_Of_Iron_II_-_Doomsday .mw-headline} There are some differences. The terrain traits add 10% efficiency to that type of terrain which also results in a speed bonus for that terrain. You need to contrast the same kind of units under leaders with or with the trait to see the differences. Inf under a normal leader might have 93% efficiency in a battle in hill terrain, but the same units under a hills fighter could have 102% efficiency. Another major difference to Hears of Iron II is that leader traits are ignored if land/air/naval units are over their leader\'s command limit. Thus a land unit with two Infantry divisions commanded by a Major General with Logistic Wizard and Offensive Doctrine as trait will not see a reduction in oil/supply consumption nor will it receive a combat bonus if in combat. ## [ New Land Unit Leader Traits ]{#New_Land_Unit_Leader_Traits .mw-headline} ### [ Traits with bonus in certain terrains ]{#Traits_with_bonus_in_certain_terrains .mw-headline} Desert Fox Bonus in Desert - **+10%** Combat in [deserts](/wiki/index.php?title=Desert&action=edit&redlink=1 "Desert (page does not exist)"){.new} - +5% movement speed in [deserts](/wiki/index.php?title=Desert&action=edit&redlink=1 "Desert (page does not exist)"){.new} (this is for the 1.3beta Armageddon patch) Bitvalue: 262144 Jungle Rat Bonus in [Jungle](/wiki/index.php?title=Jungle&action=edit&redlink=1 "Jungle (page does not exist)"){.new} - **+10%** Combat in [jungles](/wiki/index.php?title=Jungle&action=edit&redlink=1 "Jungle (page does not exist)"){.new} - +5% movement speed in [jungles](/wiki/index.php?title=Jungle&action=edit&redlink=1 "Jungle (page does not exist)"){.new} (this is for the 1.3beta Armageddon patch) Bitvalue: 524288 Urban Warfare Specialist Bonus in [Urban](/wiki/index.php?title=Urban&action=edit&redlink=1 "Urban (page does not exist)"){.new} Areas Bitvalue: 1048576 Ranger Bonus in Forests - **+10%** Combat in [forest](/wiki/index.php?title=Forest&action=edit&redlink=1 "Forest (page does not exist)"){.new} - +5% movement speed in [forests](/wiki/index.php?title=Forest&action=edit&redlink=1 "Forest (page does not exist)"){.new} (this is for the 1.3beta Armageddon patch) Bitvalue: 2097152 Mountaineer Bonus in [Mountains](/wiki/index.php?title=Mountain&action=edit&redlink=1 "Mountain (page does not exist)"){.new} - **+10%** Combat in [mountains](/wiki/index.php?title=Mountain&action=edit&redlink=1 "Mountain (page does not exist)"){.new} - +5% movement speed in [mountains](/wiki/index.php?title=Mountain&action=edit&redlink=1 "Mountain (page does not exist)"){.new} (this is for the 1.3beta Armageddon patch) Bitvalue: 4194304 Hills Fighter Bonus in [Hills](/wiki/index.php?title=Hill&action=edit&redlink=1 "Hill (page does not exist)"){.new} - **+10%** Combat in [hills](/wiki/index.php?title=Hill&action=edit&redlink=1 "Hill (page does not exist)"){.new} - +5% movement speed in [hills](/wiki/index.php?title=Hill&action=edit&redlink=1 "Hill (page does not exist)"){.new} (this is for the 1.3beta Armageddon patch) \ Bitvalue: 8388608 ### [ Traits with increased chance for [combat events](/wiki/Combat_event "Combat event"){.mw-redirect} ]{#Traits_with_increased_chance_for_combat_events .mw-headline} Counter Attacker Increased Chance for Counter Attack combat event Bitvalue: 16777216 Assaulter Increased Chance for Assault combat event Bitvalue: 33554432 Encircler Increased Chance for Encirclement combat event Bitvalue: 67108864 Ambusher Increased Chance for Ambush combat event Bitvalue: 134217728 Disciplined Increased Chance for Delay combat event Bitvalue: 268435456 Elastic Defence Specialist Increased Chance for Tactical Withdrawal combat event Bitvalue: 536870912 Blitzer Increased Chance for Breakthrough combat event Bitvalue: 1073741824 ## [ New Naval Unit Leader Traits ]{#New_Naval_Unit_Leader_Traits .mw-headline} ## [ New Air Unit Leader Traits ]{#New_Air_Unit_Leader_Traits .mw-headline} :::