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--- title: Modding_misc.txt --- ::: mw-parser-output ## [ Economy ]{#Economy .mw-headline} **IC to TC ratio** - how much TC you get for every point of IC; Paradox default is 1.5 **IC to Supplies ratio** - how many supplies are made per IC allocated to supply production; Paradox default is 4 **IC to Consumer Goods Ratio** - assumedly how many consumer goods are produced per IC allocated; Paradox default is 1 **IC to Money Ratio** - how much money is generated for every IC allocated to CG production **Max Gearing Bonus** - The lowest percentage of build time that a unit may have due to gearing bonus. Example: if this value is 0.60 then at maximum gearing bonus each unit only takes 60% of the normal build time to produce. Lowering this value makes producing serial runs cheaper. Raising this value enough makes serial runs pointless. **Gearing Bonus Increment** - the amount of discount per unit of gearing. Example: if this value is 0.08 then your second unit produced serially will take 8% less time. **IC Non-National Province Multiplier** - Paradox default is 0.2; This is the percentage of actual IC you get from a province that you own (i.e. after annexing) without being one of your national provinces. Example: a Province has 10 IC in it but it isn\'t considered \"national\" for your nation thus you only get 2 IC. **IC Non-Owned Province Multiplier** - Paradox default is 0.2; This is the percentage of actual IC you get from a conquered province you control but not own (i.e. before annexing). **TC Undeployed Division Load** - the amount of TC load per division waiting to be deployed. Think of this as trains allocated to transport the unit to the desired location. **TC Occupied Province Load** - the TC load per conquered province. **TC Land Division Load Multiplier** - multiplier of the normal TC load for each land division. **TC Air Division Load Multiplier** - same as for land divisions **TC Naval Division Load Multiplier** - Paradox default for this is 0.333; i.e. each naval unit only uses one third of a TC point per supply and fuel point it uses. **TC Load from partisans** - how bad to partisans hurt your TC **TC load factor from offensives** - Paradox default is 1.5; not sure exactly what this does. **TC Load from province dev** - the TC load from a province improvement that hasn\'t been deployed. **TC Load from bases in queue** - TC load for air or naval bases built but not deployed. (Radar too???) **National Province Manpower Multiplier** - how many manpower points per day you receive per province manpower point (in National Provinces). **Non-National Province Manpower Multiplier** - how many manpower points per day you receive per province manpower point (in non-national provinces) (i.e. how much manpower you can recruit from foreign lands). **Colonial Province Manpower Multiplier** - believed to be like the other manpower multipliers but this applies to \"colonies\" (aka provinces not land connected to your capital). **Requirement for \"Influence Nation\" to affect domestic sliders** - at default value your IC/2 must be greater than the target nation\'s IC to have a slider moved. **Trickle-back factor for manpower from losses in battle** - at default half of your manpower losses are added back into your manpower pool. **Upgrade cost** - default value is 0.5; Note: the resulting value for a unit can never be less than 1.0 (above 1.0 fractional build costs are used). ## [ Combat ]{#Combat .mw-headline} **Base chance to avoid hit if defences left.** - this is unused (as of v1.1) ## [ Research ]{#Research .mw-headline} :::