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--- title: Manual_index --- ::: mw-parser-output A correction note: The page numbers in the below list differ by +2 in relation to the printed manual. So for example \"Industrial Capacity\" is shown as being on page 7, but it actually is on page 5 in the manual. So mentally adjust the numbers accordingly. \ [Download the index as Excel file](/wiki/index.php?title=Special:Upload&wpDestFile=HOI2_manual_index_csv-xls.zip "HOI2 manual index csv-xls.zip"){.new} ----------------------------------------------------------------------- ---------- **Section** **Page** Advanced Air Strategies 94 Advanced Comand Organisation: HQ and Leadership 78 Advanced Land Combat Overview 77 Advanced Land Combats 77 Advanced Naval Strategies 88 Air and naval combat 13 Air Bases 90 Air Combat 92 Air Combat and Air Missions 91 Air Combat Modifiers 94 Air Force Overview 88 Air Force Types 89 Air Supperiority Mission 92 Air Supply 66 Air Wing Deployment, Supply, Reinforcement and Upgrades 91 Air Wing Details 89 Airborne Assault Mission 93 Alliances: Offer Alliance/Bring to Alliance/Join Alliance 51 Amphibious Assault 87 Annex Nation 55 Anti-Submarine Warfare 87 Appointment of Ministers 45 Ask for Military Access/Cancel Military Access/Revoke Military Access 53 Assume Military Control/Relinquish Military Control 52 Ataching/Detaching Carrier Air Groups (CAGs) 82 Attaching Brigades 65 Attack 87 Attacking an Attacker 75 Attrition 65 Basic Air Movement 91 Basic Army Movement 67 Basic Combat Resolution 70 Basic Land Combat 69 Basic Naval Combat 84 Basic Naval Movement 83 Belligerence 48 Bomb Convoys Mission 93 Brigade Types 59 Broad Front Defensive Counter-Attack initiatives 79 Building provincial assets and using the \"quick orders\" button 33 Cabinet and Ministers 45 Cancel Non-Aggression Pact 53 Cancel Trade Agreement 50 Cancelling and reassigning a project 30 Carrier Air Group (CAG) 80 Carrier Airbase Strike 87 Carrier Port Strike 87 Changing the game options 15 Combat 12 Combat Events 73 Combat: The Art of War 56 Combining Air Wings into Squadrons 91 Command, leadership and experience 10 Complex Land Combat Overview 74 Consumer goods 38 Context-sensitive information 24 Convoy Raiding 87 Convoys 39 Coup Nation 54 Credits / exit 17 Declare War 54 Defences and fortifications 11 Demand Territory 53 Deploying Divisions form the Force Pool 65 Deploying Flotillas from the Force Pool 82 Deploying military forces and rockets 35 Deploying unassigned provincial assets 35 Diplomacy - International Affairs 47 Diplomacy and trade 8 Diplomacy Overview 47 Diplomatic Mapmode 28 Disband 67 Dissent and partisans 8 Dissent and partisans 46 Division Details 59 Division Types 58 Domestic policies and government 8 Domestic policy 43 Domestic Policy Overview 43 Economic Mapmode 27 End of Combat 73 End of Naval Combat 85 Enemy Occupation of a Port or Base 86 Energy 36 Entrenchment: Digging in 69 Envelopment and Multiple-Front Attacks 75 Envelopment, Encirclement and Supply 79 Events 19 Exchanging Fire 71 Field Comand Details 61 Field Officer Traits 63 Field Officers 62 Fleet Details 81 Flotilla Details 80 Flotilla Types 79 Flying Bombs and Rocket Bombs 95 For beginning players 5 For HOI players... What\'s new? 6 Force Composition Effects 85 General overview 42 General Overview 56 Getting started 5 Governmet 45 Ground Attack Mission 92 Guarantee Independence 52 IC allocation, production and gearing bonuses 7 Implementing new technology 30 Industrial capacity 7 Industrial capacity (IC) and IC allocation 37 Influence Nation 51 Infrastructure 7 Initiating Basic Land Combat 69 Initiating diplomacy 49 Initiation of Naval Combat 84 installation 5 Installation procedure 5 Installation Strike Mission 93 Interdiction Mission 92 International trade summary 39 Introduction 5 Introduction 79 Keeping up to date 5 Key concepts 6 Launching the game 5 Launching the game 15 Leader Traits 81 Leader Traits 90 Leadership 81 Leadership 90 Leave Alliance 52 Liberate Nation 53 Logistical Strike Mission 93 Main Map Overview 20 Manpower 37 Message boxes 18 Metal 36 Modifiers That Affect Battle 72 Money 37 More Complex Land Combat 74 Move 87 Movement is attack for land battles 12 Multiplayer games 15 Multiple Attacking or defending Field Commands 74 National Relationships 47 National resources 35 National transport Capacity (TC) 39 Natural resources 7 Naval and air basing 11 Naval Combat Overview 84 Naval Combat Patrol 87 Naval Combat Resolution 84 Naval Interdiction 87 Naval Orders 86 Naval Orders Interface 86 Naval Orders Overview 86 Naval Strike Mission 92 Naval Supply 82 Navigating the main map 20 Occupation of an Air Base 94 Occupation of Enemy Territory 74 Offer Non-Aggression Pact 52 Offer Trade Agreement 49 Oil 36 Open Negotiations 50 Orders 13 Organisation and entrenchment 10 Other Nations\' Domestic Policies and Cabinets 47 Other Nations\' Domestic Policies and Ministers 46 Out-Of-Supply Effects on Naval Combat 85 Overseas Supply 66 Overview 31 Overview 69 Overview 94 Overview 94 Overview of Force Structure and Field Comands 57 Partisan and occupation effects on resources and industrial capacity 37 Partisan Mapmode 28 Placing a production order 32 Political Mapmode 27 Port Strike Mission 93 Ports and Naval Bases 81 Preparation and support of the military 9 Production 38 Production orders and the production Queue 31 Production Runs 32 Province Defensive Structures 69 Province name 21 Province ownership and control 21 Provinces 21 Provincial assets 23 Provincial borders and crossing points 23 Quick build buttons 25 Rare materials 36 Rebase 86 Rebase 93 Rebasing a Fleet 83 Region and Area Mapmode 28 Reinforcement 67 Reinforcement, Upgrading and obsolescence 82 Reinforcements 38 Release Puppet 53 Research Projects 29 Ressource depots 41 Right click menus 20 Right-click provnce menu 25 Runway Cratering Mission 93 Sea Transport 87 Selecting a nation 15 Selecting a scenario or save game 14 Selecting and Assigning a Project 29 Selecting and Combining Flotillas 82 Selecting and Organising Field Comands 63 Selecting and Using a Statistics Sub-Folder 56 Selecting Research teams 28 Send Expeditionary Force 52 Shore Bombardment 87 Shortcut Keys 64 Single player games 14 Softening Up the Enemy 78 Special Orders: Anti-Partisan Duty 76 Special Orders: Garrisons 76 Special Orders: HQ Divisions 77 Special Orders: Marines 76 Special Orders: Mountaineers 77 Special Orders: Paratroopers 77 Special Orders: Reserves 76 Special Orders: Support Attack 75 Special Orders: Support Defence 76 Spheres of influence 49 Squadron Details 90 Staggered Attack Strategy 78 Statistics Overview 56 Status overview 17 Strategic Bombardent Mission 93 Strategic Redeployment 68 Strategic redeployment and the force pool 13 Sue for Peace 54 Supplies 36 Supplies 38 Supply Chains 66 Supply Mapmode 27 Supply, outfitting and transport capacity 9 System Requirements 5 Targeting 94 Technical Support 96 Technolgy sumary 31 Technology 9 Technology Overview 28 Terrain 21 Terrain mapmode 26 The Active Combats hot button 26 The Air Force as a Hammer 94 The Air Force as a Leveller of Nations 94 The Air Force on Defence 95 The Air Force Used Indirectly 95 The Air Forces 88 The Air forces hot button 25 The Bomb 95 The Chief of Staff 46 The Chief of the Air Force 46 The Chief of the Army 46 The Chief of the Navy 46 The convor management and convoy Details interface 40 The date/pause button 18 The democratic - Authoritarian slider 43 The diplomacy folder 42 The Engine of war 7 The fog of war 13 The folder tabs 17 The Force Pool hot button 26 The Foreign Minister 45 The Free Market - Central Planning Slider 43 The game management menu button 18 The Gearing bonus 33 The general interface 17 The Hawk Lobby - Dove Lobby Slider 44 The Head of Government 45 The Head of Military Intelligence 46 The Head of State 45 The History Log 28 The Hot buttons 25 The Intervensionism - Isolationism Slider 44 The Land Forces 57 The land forces hot button 25 The main map folder 20 The main menu 14 The Mini Map and Mapmode buttons 26 The Minister of Armament 45 The Minister of Security 45 The Naval Forces hot button 26 The Naval Forces hot button 79 The Open Society - Closed Society slider 43 The Plitical Left - Political Right slider 43 The production folder 31 The production queue 34 The province hot button 25 The Standing Army - Drafted Army Slider 43 The Statistics Folder 56 The Technolgy Folder 28 The Three Factions: The Allies, The Axis and The Comintern 48 The top bar 17 Time of Day and Weather Effects on Naval Combat 85 Timing Your Attack 70 Tool tips 19 Transport Capacity and Supply Efficiency 65 Transporting Paratroopers 68 Transporting Troops on Ships 68 Troops Mix, Terrain and Weather 77 Tutorials 17 Upgrades 38 Upgrading 67 Victory 6 Victory point value 21 Victory Points Mapmode 28 Visibility 84 Visibility 94 Weather 22 Weather and Time of Day Effects on Air Combat 94 Weather Mapmode 27 Weather, terrain and time of day 12 ----------------------------------------------------------------------- ---------- :::