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--- title: HOI2_Patch1.1 --- ::: mw-parser-output +-----------------------------------+-----------------------------------+ | ::: {style="width: 52px;"} | **This article may need to be | | [![Wikitext.png](https://c | formatted [following an | | entral.paradoxwikis.com/images/2/ | encyclopedic | | 2f/Wikitext.png){file-height="20" | style](/wiki/T | | file-width="50" | emplate:Wikify "Template:Wikify") | | url="https://central.paradoxwi | .**\ | | kis.com/images/2/2f/Wikitext.png" | [Please help improve | | decoding="async" height="20" | [this](https://hoi2.par | | loading="lazy" | adoxwikis.com/index.php?title=HOI | | width="50"}] | 2_Patch1.1&action=edit){.external | | (/wiki/File:Wikitext.png){.image} | .text rel="nofollow"} article if | | ::: | you can.]{.small} | +-----------------------------------+-----------------------------------+ \ ::: {#toc .toc aria-labelledby="mw-toc-heading" role="navigation"} ::: {.toctitle dir="ltr" lang="en"} ## Contents {#mw-toc-heading} [ ]{.toctogglespan} ::: - [[ 1 ]{.tocnumber} [ Interface Enhancements ]{.toctext}](#Interface_Enhancements) - [[ 2 ]{.tocnumber} [ Gameplay Changes ]{.toctext}](#Gameplay_Changes) - [[ 3 ]{.tocnumber} [ AI Improvements ]{.toctext}](#AI_Improvements) - [[ 4 ]{.tocnumber} [ Modding Support ]{.toctext}](#Modding_Support) - [[ 5 ]{.tocnumber} [ Multiplayer Specific ]{.toctext}](#Multiplayer_Specific) - [[ 6 ]{.tocnumber} [ Bugfixes ]{.toctext}](#Bugfixes) - [[ 7 ]{.tocnumber} [ Events ]{.toctext}](#Events) - [[ 8 ]{.tocnumber} [ Scenario Setup ]{.toctext}](#Scenario_Setup) ::: ## [ Interface Enhancements ]{#Interface_Enhancements .mw-headline} \- The maximum organisation can now always be seen. In the detail screen, in tooltips, and as small graphical markers. \- Added an indicator to show the current speed of a corps in the interface. \- Improved several tooltips with even further information and/or clarifications. \- Added information in colorcoding to the convoy interface. \- Added a small indicator to the combatlist interface to show which have a combat event. \- Added the option to switch between sprites/counters when rightclicking on the pause-button. \- Added an option to set a synchronized arrival time for landunit stacks when moving/attacking. \- Due to popular demand, detect numbers are now shown instead of \"fieldmarshal\" names on counters. \- Improved the shown \"detected sizes\" for stacks. Seperate values for air/surface stacks. \- Colorcoded unitsizes on screens to be red if over command-limit. \- Added support for national names for armies, fleets and airfleets. \- \"goto\" on a combat-started popupbox now actually selects that combat, instead of just centering on that province. \- Added the \"mission finished\" message after a sea transport mission is done. \- Added a message for \"Leader has died\". \- There is now information in the cancelled trade agreement message, about which was cancelled. ## [ Gameplay Changes ]{#Gameplay_Changes .mw-headline} \- Changed logics of when its possible to attach brigades, to reduce some exploits. \- Rewrote combat algoritms to not always give guaranteed hits when dogpiling. \- Weather and Night affects in landcombat now only affects attacking efficiency for both sides. \- Envelopment in landcombat now requires 3 provinces rather than 2. \- Fortressbuster trait now only reduces fort penalty by 25%. \- Org regain is now significantly higher when low. (\<25% of max x3, \< 50% x2, \> 75% /2 ) \- Convoy paths will now attempt to avoid seazones with subs on convoy raiding missions. \- Convoy paths now get reevaluated everytime they get attacked. \- Airplanes should now attempt to move immediately after a combat. \- Added some terrain penalties to bomb-missions for planes. \- Province buildings now only increases max-capacity when they are deployed, and slowly grow to the new one. \- Modified HQ unit speeds and fuelconsumptions, and removed cap on engineers attached. \- The \"repair/construct\" speed from infrastructure is now never lower than 10%. \- A carrier now always have at least 1 in subattack to avoid endless battles. \- Halved the belligerence impact from annexing countries. \- Improved the efficiency at night for submarines. \- Its now possible to rebase ships with troops on them, if within sea-transport range. \- There is now a hard-cap on how big an airforce taskforce can be. Maximum 4 airwings in it. \- Tweaked air command limits to be 2, 4, 8, 16 to fit the new stack rules. \- Increased penalties for attacking in bad weather and through mud. \- Puppets can no longer invite someone to an alliance. \- Tweaked transport planes to be cheaper and better at later techs to simulate the need of lesser amount of planes. \- Severly decreased the techeffects on airbase building speed. \- Based and other undeployed provincial developments now cause a severe drain on TC. \- Halved the speed of landcombat & air v land bombs. \- Average speed of fleets now modify closing speed in naval combats. \- Tweaked weathercode for battlescenarios to make sure weather patterns are started in the active map. \- Winters are now longer. \- Anyone with a guarantee will get +1 on interventionism whenever anyone else declares war on it, if on the same continent. \- Creating a puppet nolonger gives it a large part of your manpower. \- Isolationists that can not ally with anyone can neither guarantee another nations independence. \- Dissent now affects IC. \- Tweaked effects from strategic bombing missions. \- Increased strategic attack of SBs, TACs, Flying bombs and rockets significantly. \- Decreased cost of rockets and bombs siginifcantly. \- Decreased visibility of submarines. \- Tweaked up effect of submarines versus convoys. \- Moved 5 org from Elastic Defence & Spearhead and added them to Fire Brigade & Spearhead HQs. \- Autoconvoy creation now takes blocked seazones into account if possible. \- Experience is now applied in bombruns as well. \- Infra is now damaged when a province is taken over. \- Increase the range of transports to 3000. \- A unit out of supply can no longer strat-redeploy. \- Units loaded on ships will now clear their orders properly whenever the ship moves. \- Airunits now fight with lesser effectivity if they lack supplies. \- No missions are valid except for rebase for an airunit without oil. \- You can only trade provinces between allies now. \- 0 infra provinces surrounded by only enemy territory with any infra now automatically change control to the enemies. \- Carriers doing port-strike are now slightly less lethal. \- Tactical bombers are now slightly more lethal. \- Reduced IC from non-national even further. \- It is no longer a linear return on bombing infrastructure. The less there is left the less can be damaged now. \- Rebasing now works with multiple airunits selected. \- Newly built units can now only be deployed in owned provinces (on the same continent as the capital). \- Conquering territory out from a puppets territory will now give the occupation to the puppetmaster if the puppetmaster is conquering. \- Puppetstatus now override ai-prefs for ignores in tech/resource trades. \- Provinceimprovements in progress are now cancelled when a province becomes occupied. \- Units now only go to pool when owners change if they are enemies with the new owners. \- Techteams are now properly removed at the end of a project if they are no longer active. \- Rockets can no longer rebase, but instead they can be strategically redeployed. \- Units retreating to something that is cut-off should no longer automatically be deleted if they got at least 50% of their maximum org. \- Neutrals can no longer spot other neutral ships automatically at sea. \- Its no longer possible to attack, then break off the attack after 1 hour and attack again. - There is now a 5% dissent hit for cancelling a non-agression pact. \- Units in enemy territory when peace is signed is now strat-redeployed back to the capital (using civilian ships if needed.) \- Relations no longer drop if an alliance partner or puppet/master cancels an agreement between them. ## [ AI Improvements ]{#AI_Improvements .mw-headline} \- Worked alot on the front AI to teach it to evaluate attack and defend odds better, also improved its \- Improved the AI\'s evaluation of when to break off attacks. \- Improved the AI\'s understanding of establishing reserves. \- AI now tries to group motorized infantry with mechs and armor if possible. \- The AI now synchronizes attacks smarter. \- Now the front AI reacts quicker to the players and other nations actions. \- Air AI taskforce composition has been improved. \- Air AI is now better att evaluating when to evacuate bases. \- Wolfpack AI now spreads out attacks more. \- Convoy AI now adapts better to hostilities, and also attempts to bring home stockpiles more efficiently. \- Improved the cooperation between AIR and Naval AI. \- The AI is now a lot smarter about using its serial runs. \- Improved the AI for researching technologies. \- Pathfing AI is now much smarter and tries to avoid danger if possible. \- The AI for accpeting nations asking to join their alliance was rewritten. \- Diplomatic AI now cancels non-agression pacts in attempts to honor guarantees, and is also more likely to honor guarantees they have given. \- Loads and loads more of AI code and scripts written for various cases of when circumstances change. ## [ Modding Support ]{#Modding_Support .mw-headline} \- A lot more factors have been exported to the db\\misc.txt file, so that modders can tweak. \- Enchanced the scripting capabilites for the AI, see the docs/ai_file_doc.txt for details. \- Fixed a few problems with eventcommands that manipulate the weather. ## [ Multiplayer Specific ]{#Multiplayer_Specific .mw-headline} \- Added a little indicator to show who has not yet pressed \"startgame\" in the chat listing. \- Added support for up to 20 different countries in the lobby now. \- Fixed a problem with people timing out in the lobby. ## [ Bugfixes ]{#Bugfixes .mw-headline} \- Ships are now properly flagged as retreating when they are given the order even while moving. \- Oil status is now properly reset for ships in port. \- Ships will no longer target subs if they lack subattack. \- Bases constructed from events now always arrive, even if target country lacks the tech. \- Ships will no longer have the target indicator in the interface if too disorganised to shoot. \- Fixed a problem with asking to join alliance led by a player. \- Fixed a miscalculation to determine valid distance in a navalcombat. \- Fixed so terrain names are properly localised as well. \- Fixed the inversed gearing bonus. Its now capped at 35% bonus. \- Fixed a major problem with the weather system which left loads of \"static weather blocks\" all over the map. \- Weather is now cleared properly when a scenario is restarted. \- Fixed a problem which caused airplanes to hover indefinitely retreating. \- Fixed a major problem with allied area for supply checking not working if there are oilpools around. \- Time should now be cleared entirely between scenarios. \- Fixed a bug where oil was not shipped home from areas if auto convoy options where not on. \- Fixed a problem with the Warsaw Uprising and the Soviet support option not working. \- Fixed the \"dissappearing plane\" bug. \- Fixed a problem with being out supply when a supplydepot lacked oil. \- Fixed the case where developments from aborted serial runs did not get a name shown. \- Fixed a problem with convoys not being displayed properly if blocked. ## [ Events ]{#Events .mw-headline} \- New Eventseries: - \"Soviet-Romanian War\" (over Bessarabia with a limited peace offer) ```{=html} <!-- --> ``` - \"Lin Sen\" (death event) ```{=html} <!-- --> ``` - \"Alternative US Elections\" (if US is Paternal Authocratic) ```{=html} <!-- --> ``` - \"Democracy Defended\" (Republican boost if Franco get no foreign help) ```{=html} <!-- --> ``` - \"Great War Demonstration\" (might happen if GER doesn\'t occupy Rhineland) ```{=html} <!-- --> ``` - \"Independent Croatia\" (Croatia become German puppet) ```{=html} <!-- --> ``` - \"Germany Surrender\" (if the Soviets can take a bath in the Eng Channel) \ - Modified triggers for the following events: - \"The Undeclared War\" ```{=html} <!-- --> ``` - \"US Lend-Lease Events\" ```{=html} <!-- --> ``` - \"Oil Embargo against Japan\" ```{=html} <!-- --> ``` - \"Vichy France\" ```{=html} <!-- --> ``` - \"Marco Polo Bridge\" ```{=html} <!-- --> ``` - \"Molotov-Ribbentrop Pact\" ```{=html} <!-- --> ``` - \"Bitter Peace\" ```{=html} <!-- --> ``` - \"Destroyers for bases\" ```{=html} <!-- --> ``` - \"Denmark folds\" ```{=html} <!-- --> ``` - \"US Elections\" ```{=html} <!-- --> ``` - \"Jose Antonio\" ```{=html} <!-- --> ``` - \"Victory events for Coral Sea\" ```{=html} <!-- --> ``` - \"Victory events for Desert Fox\" ```{=html} <!-- --> ``` - \"Vichy leader defection\" ```{=html} <!-- --> ``` - \"Hess\' flight to Scotland\" ```{=html} <!-- --> ``` - \"US Gearing Up events\" \ - Modified effects in the following events: - \"Destroyers for bases\" (USA get access to UK) ```{=html} <!-- --> ``` - \"Lean on Siam\"/\"Pressure on Siam\" (many effects in all events in the serie) ```{=html} <!-- --> ``` - \"ROM/HUN switches side\" (will ally the USSR) ```{=html} <!-- --> ``` - \"Bitter Peace-2nd Version\" (seccedes Romanian provinces) ```{=html} <!-- --> ``` - \"Spanish Civil War\" (supply costs decreased) ```{=html} <!-- --> ``` - \"Wilkie\" ```{=html} <!-- --> ``` - \"US Lendlease to USSR\" ```{=html} <!-- --> ``` - \"Creation of Vichy\" ```{=html} <!-- --> ``` - \"Treaty of Munich/End of Czech\" ```{=html} <!-- --> ``` - \"Warsaw Uprising\" \ - New event commands: - new trigger \"attack\" which lets the event check if the country is attacked by another given country. ```{=html} <!-- --> ``` - command reformulated to allow partisan-controlled provinces to secede. ## [ Scenario Setup ]{#Scenario_Setup .mw-headline} \- Modifications to the 1936 campaign - Switched Manchurian for Korean provinces as nationals for Japan. ```{=html} <!-- --> ``` - Added missing static anti-air guns in Southern Part of Maginot line for France. ```{=html} <!-- --> ``` - Decreased Manchurian supply at start from 10000 to 100. ```{=html} <!-- --> ``` - Added Southern Sakhalin as nationalprovinces for Japan. ```{=html} <!-- --> ``` - US force at Philippines is now locked in position. ```{=html} <!-- --> ``` - Added some Australian bases. ```{=html} <!-- --> ``` - Modifications to Communist and Nationalist unit setups. ```{=html} <!-- --> ``` - Added Home defense units to the UK and removed all the extra IC. ```{=html} <!-- --> ``` - Lowered Italian belligerence to 0. \- Modifications to the 1939 campaign - Switched Manchurian for Korean provinces as nationals for Japan. ```{=html} <!-- --> ``` - Removed Italian navalbase from inland Turin. ```{=html} <!-- --> ``` - Added missing static anti-air guns in Southern Part of Maginot line for France. ```{=html} <!-- --> ``` - Communist China is now allied with Nationalist China. ```{=html} <!-- --> ``` - US force at Philippines is now locked in position. ```{=html} <!-- --> ``` - Added some Australian bases. ```{=html} <!-- --> ``` - Added an airbase for Nationalist China. ```{=html} <!-- --> ``` - Switched a province from Siam to France. \- Modifications to the 1941 campaign - Switched Manchurian for Korean provinces as nationals for Japan. ```{=html} <!-- --> ``` - Communist China is now allied with Nationalist China. ```{=html} <!-- --> ``` - Switched ownership of a few provinces between Japan and Nationalist China. ```{=html} <!-- --> ``` - Added Southern Sakhalin as nationalprovinces for Japan. ```{=html} <!-- --> ``` - Added some Australian bases. ```{=html} <!-- --> ``` - Modifications to German unit names. ```{=html} <!-- --> ``` - Moved a Turkish unit from Tblisi to Turkish territory. \- Modifications to the 1944 campaign - Switched Manchurian for Korean provinces as nationals for Japan. ```{=html} <!-- --> ``` - Switched ownership of a few provinces between Japan and Nationalist China. ```{=html} <!-- --> ``` - Modifications to German unit names. ```{=html} <!-- --> ``` - Moved some German V-rockets from Ghent to Lille, and gave Lille an airbase for them. ```{=html} <!-- --> ``` - Three provinces added as nationalprovinces for Siam. \- Modifications to Ardennes: - Modifications to event triggers, dates and effects. ```{=html} <!-- --> ``` - Tweaked down the offmap supplies/oil to make the supply events more useful. ```{=html} <!-- --> ``` - Removed static weather, snowstorms will now come and go in the scenario. ```{=html} <!-- --> ``` - Modifications to German unit names. ```{=html} <!-- --> ``` - Added a supplypool in Dunkirk and added a German technology. ```{=html} <!-- --> ``` - Added offensives to many German units. ```{=html} <!-- --> ``` - Reduced allied oil/supply pool significantly and doubled effect of oil/supply events. ```{=html} <!-- --> ``` - Changed many artillery brigades to self-propelled artillery. \ - Modifications to D-Day: - Two GER divs will be activated properly in D-Day. ```{=html} <!-- --> ``` - Panzer Reserve is unlocked if Allies launches Operation Dragoon. \ - Terrain Modifications: - Rearranged some areas in Far East Russia. ```{=html} <!-- --> ``` - Added two Chinese beaches. ```{=html} <!-- --> ``` - Modifications to climate for seazones, lakes and provinces. ```{=html} <!-- --> ``` - Modifications to terrain for provinces. ```{=html} <!-- --> ``` - Åmål no longer has a port nor a beach. \- Added river connections - Lille - Mons ```{=html} <!-- --> ``` - Amsterdam - Leeuwarden \- Modifications to setup technologies - Added Adv Machine Tools to British setup in GC41. ```{=html} <!-- --> ``` - Added Air Superiority Doctrine to Nationalist Chinese setup in GC36, GC39 and GC41. ```{=html} <!-- --> ``` - Added Mobility Focus doctrine to Nationalist Chinese setup in GC39. ```{=html} <!-- --> ``` - Communist China can now dig-in in GC36. ```{=html} <!-- --> ``` - Removed the two oil refinery techs from, and added Basic Naval Bomber to the USA in GC36. ```{=html} <!-- --> ``` - Added air superiority doctrine to Yugoslavia in GC36 and GC39, and to Bulgaria in GC39. ```{=html} <!-- --> ``` - Modified Finnish land techs in GC39,GC41 and GC44. \- Modifications to Ministers and Leaders. - RSI now defaults to Fascist state ideology. ```{=html} <!-- --> ``` - Sweden starts with a Socialdemocratic government in GC36. ```{=html} <!-- --> ``` - Added Dutch, New Zeelander and Australian leaders to Southern Conquest scenario. ```{=html} <!-- --> ``` - Modified traits for a number of leaders. ```{=html} <!-- --> ``` - California,Texas, and Scotland will be fascist if the are released. ```{=html} <!-- --> ``` - Added US Ministers. ```{=html} <!-- --> ``` - British land leader \"Bourne of Atherstone\" should now be Commando + Logistics Wizard. ```{=html} <!-- --> ``` - Changed death date for a German leader/tech team used by Germany and Nationalist China. :::