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--- title: Ground_unit_statistics --- ::: mw-parser-output ::: {#toc .toc aria-labelledby="mw-toc-heading" role="navigation"} ::: {.toctitle dir="ltr" lang="en"} ## Contents {#mw-toc-heading} [ ]{.toctogglespan} ::: - [[ 1 ]{.tocnumber} [ HOI versions 1.0 - 1.3 ]{.toctext}](#HOI_versions_1.0_-_1.3) - [[ 1.1 ]{.tocnumber} [ Ground Units ]{.toctext}](#Ground_Units) - [[ 1.1.1 ]{.tocnumber} [ Armored Division ]{.toctext}](#Armored_Division) - [[ 1.1.2 ]{.tocnumber} [ Cavalry Division ]{.toctext}](#Cavalry_Division) - [[ 1.1.3 ]{.tocnumber} [ Garrison Division ]{.toctext}](#Garrison_Division) - [[ 1.1.4 ]{.tocnumber} [ HQ Division ]{.toctext}](#HQ_Division) - [[ 1.1.5 ]{.tocnumber} [ Infantry Division ]{.toctext}](#Infantry_Division) - [[ 1.1.6 ]{.tocnumber} [ Light Armored Division ]{.toctext}](#Light_Armored_Division) - [[ 1.1.7 ]{.tocnumber} [ Marine Division ]{.toctext}](#Marine_Division) - [[ 1.1.8 ]{.tocnumber} [ Mechanized Division ]{.toctext}](#Mechanized_Division) - [[ 1.1.9 ]{.tocnumber} [ Militia Division ]{.toctext}](#Militia_Division) - [[ 1.1.10 ]{.tocnumber} [ Motorized Division ]{.toctext}](#Motorized_Division) - [[ 1.1.11 ]{.tocnumber} [ Mountain Division ]{.toctext}](#Mountain_Division) - [[ 1.1.12 ]{.tocnumber} [ Paratroop Division ]{.toctext}](#Paratroop_Division) - [[ 1.2 ]{.tocnumber} [ Brigade Units ]{.toctext}](#Brigade_Units) - [[ 1.2.1 ]{.tocnumber} [ Anti-aircraft Brigade ]{.toctext}](#Anti-aircraft_Brigade) - [[ 1.2.2 ]{.tocnumber} [ Anti-tank Brigade ]{.toctext}](#Anti-tank_Brigade) - [[ 1.2.3 ]{.tocnumber} [ Armored Car Brigade ]{.toctext}](#Armored_Car_Brigade) - [[ 1.2.4 ]{.tocnumber} [ Artillery Brigade ]{.toctext}](#Artillery_Brigade) - [[ 1.2.5 ]{.tocnumber} [ Engineer Brigade ]{.toctext}](#Engineer_Brigade) - [[ 1.2.6 ]{.tocnumber} [ Heavy Armored Brigade ]{.toctext}](#Heavy_Armored_Brigade) - [[ 1.2.7 ]{.tocnumber} [ Light Armored Brigade ]{.toctext}](#Light_Armored_Brigade) - [[ 1.2.8 ]{.tocnumber} [ Police Brigade ]{.toctext}](#Police_Brigade) - [[ 1.2.9 ]{.tocnumber} [ Rocket Artillery Brigade ]{.toctext}](#Rocket_Artillery_Brigade) - [[ 1.2.10 ]{.tocnumber} [ Self-Propelled Artillery Brigade ]{.toctext}](#Self-Propelled_Artillery_Brigade) - [[ 1.2.11 ]{.tocnumber} [ Self-Propelled Rocket Artillery Brigade ]{.toctext}](#Self-Propelled_Rocket_Artillery_Brigade) - [[ 1.2.12 ]{.tocnumber} [ Super Heavy Armored Brigade ]{.toctext}](#Super_Heavy_Armored_Brigade) - [[ 1.2.13 ]{.tocnumber} [ Tank Destroyer Brigade ]{.toctext}](#Tank_Destroyer_Brigade) - [[ 1.3 ]{.tocnumber} [ Download PDF ]{.toctext}](#Download_PDF) - [[ 2 ]{.tocnumber} [ Doomsday 1.0 - 1.3 ]{.toctext}](#Doomsday_1.0_-_1.3) ::: ## [ HOI versions 1.0 - 1.3 ]{#HOI_versions_1.0_-_1.3 .mw-headline} ### [ Ground Units ]{#Ground_Units .mw-headline} #### [ [Armored Division](/wiki/Armored_Division "Armored Division") ]{#Armored_Division .mw-headline} Armoured units allow real projection of power on the battlefield. Their speed and firepower make them lethal against all but the best entrenched Infantry. However, as tanks became heaver, their speeds would reduce accordingly. They also required a constant supply of fuel to remain in the field, and if this vital supply was severed, the armoured unit would be next to useless. ---------------------- ------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Total Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed Cost ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Great War Tank 2880 30 30 1 1 8 2 7 5 30 16 180 7 4 2 4 1 30 1.0 1.0 5 5 5 5 Early Tank 3700 30 30 2 1 8 3 12 8 30 20 185 7 8 2.2 5 1 30 0.5 1.0 9 9 9 9 Basic Medium Tank 4440 30 30 2 2 12 11 20 12 30 24 185 7 10 2.4 7 1 40 0.5 1.0 11 11 11 11 Improved Medium Tank 4810 30 30 3 3 14 13 25 16 30 26 185 7 10 2.6 7 1 40 0.5 1.0 11 11 11 11 Advanced Medium Tank 4995 30 30 4 4 14 14 30 20 30 27 185 7 10 2.8 7 1 40 0.5 1.0 11 11 11 11 Semi--Modern Tank 5365 30 30 4 5 16 16 35 24 30 29 185 7 11 3.0 7 1 45 0.5 1.0 12 12 12 12 ---------------------- ------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Armored\'-units can have the following brigades attached: \'Anti Air\' \'Armored Car\' \'Engineer\' \'Heavy Armor\' \'Light Armor Brigade\' \'Sp Artillery\' \'Sp Rct Artillery\' \'Super Heavy Armor\' \'Tank Destroyer\' #### [ [Cavalry Division](/wiki/Cavalry_Division "Cavalry Division") ]{#Cavalry_Division .mw-headline} Cavalry are able to move fairly rapidly over most types of terrain and do not require a supply of fuel to operate, but they are lightly armed when compared with Armoured units, and the automatic weapons of the time can inflict devastating casualties to both men and horses. That is not to say that Cavalry can\'t prove useful in some instances as a mobile reserve. ------------------------------ --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Cavalry \'18 30 30 1 2 4 0 10 10 100 8 95 9 7 1.2 0 4 30 1.0 1.0 7 7 7 7 Cavalry \'36 30 30 2 3 8 1 10 10 100 8 95 9 7 1.2 0 4 30 0.5 1.0 7 7 7 7 Cavalry \'39 30 30 3 4 10 2 12 12 100 8 95 9 7 1.3 0 4 30 0.5 1.0 7 7 7 7 Semi--Motorized Cavalry \'39 30 30 4 4 12 2 14 14 95 9 95 9 7 1.5 1.5 4 30 0.5 1.0 7 7 7 7 Armored Cavalry \'44 30 30 7 6 16 10 20 20 60 14 135 9 10 2.2 0 4 30 0.5 1.0 10 10 10 10 Air Cavalry \'45 40 40 7 6 16 10 20 18 80 25 155 9 14 2.8 7 4 30 0.5 1.0 14 14 14 14 ------------------------------ --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Cavalry\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Armored Car\' \'Artillery\' \'Engineer\' \'Light Armor Brigade\' \'Sp Artillery\' \'Tank Destroyer\' #### [ [Garrison Division](/wiki/Garrison_Division "Garrison Division") ]{#Garrison_Division .mw-headline} Garrison Divisions are second line troops used to safeguard valuable objectives far from the front lines. They lack heavy equipment and transportation, making them immobile except for [strategic redeployment](/wiki/index.php?title=Strategic_redeployment&action=edit&redlink=1 "Strategic redeployment (page does not exist)"){.new} . They have limited fighting capability but can be used to free more capable troops for frontline use. --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Garrison \'18 30 30 1 3 5 1 2 10 100 5 60 10 1 0.5 0 6 10 1.0 1.0 3 3 3 3 Garrison \'39 30 30 3 4 12 2 7 15 95 5 60 10 1 0.6 0 8 10 0.5 1.0 3 3 3 3 Garrison \'43 30 30 4 6 16 5 12 25 85 5 60 10 1 0.7 0 10 10 0.5 1.0 3 3 3 3 --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Garrison\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Artillery\' \'Engineer\' \'Police\' \'Rocket Artillery\' #### [ [HQ Division](/wiki/HQ_Division "HQ Division") ]{#HQ_Division .mw-headline} Headquarters are the brains of your armed forces. They contain the staff that keeps your army running, such as logistics and planning staff. They give a bonus to the units fighting in the vicinity but it is advisable to guard them, as their own fighting ability is poor. --------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor HQ \'36 30 30 1 3 1 1 25 25 100 16 270 5 2 0.5 0 2 10 1.0 1.0 2 2 2 HQ \'39 30 30 3 4 2 1 30 30 95 18 250 5 5 0.6 2 2 10 0.5 1.0 5 5 5 HQ \'43 30 30 4 6 3 1 35 35 80 21 200 5 10 0.7 4 2 10 0.5 1.0 10 10 10 --------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'HQ\'-units can have the following brigades attached: \'Anti Air\' \'Artillery\' \'Engineer\' \'Police\' \'Rocket Artillery\' \'Sp Artillery\' \'Sp Rct Artillery\' #### [ [Infantry Division](/wiki/Infantry_Division "Infantry Division") ]{#Infantry_Division .mw-headline} Infantry will most likely make up the bulk of your army. They are relatively cheap to build and require no regular fuel supply to manoeuvre, but their lack of motorized transport means their speed of advance is limited. However, Infantry are able to occupy large areas of land, securing ground captured by other forces. --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Infantry \'18 30 30 1 3 5 1 10 13 100 7 95 10 4 0.9 0 2 10 1.0 1.0 6 6 6 6 Infantry \'36 30 30 2 3 10 1 12 15 100 7 95 10 5 1 0 2 10 0.5 1.0 6 6 6 6 Infantry \'39 30 30 3 4 12 2 18 18 100 7 95 10 5 1 0 2 10 0.5 1.0 6 6 6 6 Infantry \'41 30 30 4 5 14 4 24 24 100 7 95 10 5 1 0 2 10 0.5 1.0 7 7 7 7 Infantry \'43 30 30 4 6 16 5 30 30 100 7 95 10 5 1.1 0 2 10 0.5 1.0 7 7 7 7 Infantry \'45 30 30 6 6 18 6 35 35 100 7 95 10 6 1.1 0.1 2 10 0.5 1.0 7 7 7 7 --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Infantry\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Armored Car\' \'Artillery\' \'Engineer\' \'Light Armor Brigade\' \'Police\' \'Rocket Artillery\' \'Sp Artillery\' \'Sp Rct Artillery\' \'Tank Destroyer\' #### [ [Light Armored Division](/wiki/Light_Armored_Division "Light Armored Division") ]{#Light_Armored_Division .mw-headline} Armoured units allow real projection of power on the battlefield. Their speed and firepower make them lethal against all but the best entrenched Infantry. However, as tanks become heavier, their speeds will reduce accordingly. They also require a constant supply of fuel to remain in the field and if this vital supply is severed, the armoured unit will be almost useless. *Light armored divisions upgrade to basic medium armor divisions. The advanced light armor tech allows you to build a light armor brigade which can be added to almost every kind of division.* --------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Tankette 30 30 2 1 6 2 10 8 30 17 150 7 8 1.6 3 1 30 1.0 1.0 9 9 9 9 Basic Light Tank 30 30 2 2 7 5 15 10 30 20 155 7 10 1.8 4 1 30 0.5 1.0 11 11 11 11 Improved Light Tank 30 30 3 3 8 6 20 12 30 21 170 7 10 2.0 5 1 30 0.5 1.0 11 11 11 11 --------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Light Armored\'- divisions can have the following brigades attached: \'Anti Air\' \'Armored Car\' \'Engineer\' \'Heavy Armor\' \'Light Armor Brigade\' \'Sp Artillery\' \'Sp Rct Artillery\' \'Super Heavy Armor\' \'Tank Destroyer\' #### [ [Marine Division](/wiki/Marine_Division "Marine Division") ]{#Marine_Division .mw-headline} Marines are an elite branch of the Infantry, specifically trained for assaulting beaches and other naval operations. They make use of specialised equipment and tactics to give them an edge over regular Infantry in such an environment. -------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Marines \'36 40 40 2 3 8 1 12 15 100 9 160 10 4 0.8 0 3 10 0.5 1.0 5 5 5 5 Marines \'39 40 40 3 4 10 2 18 18 100 9 160 10 5 0.8 0 3 10 0.5 1.0 6 6 6 6 Marines \'41 40 40 4 5 12 4 24 20 100 9 160 10 5 0.9 0 3 10 0.5 1.0 6 6 6 6 Marines \'43 40 40 5 6 14 5 30 25 100 9 160 10 5 0.9 0 3 10 0.5 1.0 6 6 6 6 -------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Marines\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Artillery\' \'Engineer\' \'Light Armor Brigade\' \'Rocket Artillery\' \'Sp Artillery\' \'Sp Rct Artillery\' \'Tank Destroyer\' #### [ [Mechanized Division](/wiki/Mechanized_Division "Mechanized Division") ]{#Mechanized_Division .mw-headline} Mechanized Infantry are equipped with all-terrain vehicles, such as the halftrack, which does not limit them to roads as with Motorized Infantry and allows them to work well with armoured units. However, the specialist equipment they require means their cost is high. -------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Mechanized Infantry \'42 30 30 4 5 14 5 20 20 60 14 125 10 10 1.3 4.5 2 30 0.5 1.0 11 11 11 11 Mechanized Infantry \'43 30 30 4 6 16 6 25 25 60 14 125 10 10 1.4 4.5 2 30 0.5 1.0 11 11 11 11 Mechanized Infantry \'44 30 30 6 6 18 7 32 32 60 14 125 10 10 1.5 4.5 2 30 0.5 1.0 11 11 11 11 Mechanized Infantry \'45 30 30 7 6 20 8 37 37 60 14 125 10 10 1.5 4.5 2 30 0.5 1.0 11 11 11 11 -------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Mechanized\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Armored Car\' \'Engineer\' \'Heavy Armor\' \'Light Armor Brigade\' \'Sp Artillery\' \'Sp Rct Artillery\' \'Tank Destroyer\' #### [ [Militia Division](/wiki/Militia_Division "Militia Division") ]{#Militia_Division .mw-headline} Militia are a cheap and rapidly formed Infantry unit. Their hurried training and poor equipment mean they are of little use in combat, although they can be useful for controlling territory and as a last line of defence when no other units are available. -------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Militia \'36 30 30 1 2 2 0 1 8 100 4 50 5 4 0.2 0 1 10 0.5 1.0 4 6 4 4 Militia \'43 30 30 1 3 6 3 5 15 100 4 55 5 4 0.5 0 1 10 0.5 1.0 4 4 4 4 -------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Militia\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Armored Car\' \'Artillery\' \'Light Armor Brigade\' #### [ [Motorized Division](/wiki/Motorized_Division "Motorized Division") ]{#Motorized_Division .mw-headline} Motorized Infantry make use of wheeled vehicles, such as trucks, to manoeuvre more rapidly than basic Infantry. But they are limited to roads and so their performance may suffer in provinces with low infrastructure levels. ------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Motorized Infantry \'40 30 30 3 4 12 2 15 15 80 14 100 10 8 1.2 3.5 2 30 0.5 1.0 10 10 10 10 Motorized Infantry \'42 30 30 4 5 14 4 20 25 80 12 100 10 9 1.3 3.5 2 30 0.5 1.0 10 10 10 10 Motorized Infantry \'44 30 30 4 6 16 5 27 35 80 12 100 10 9 1.4 3.5 2 30 0.5 1.0 10 10 10 10 ------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Motorized\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Armored Car\' \'Artillery\' \'Engineer\' \'Light Armor Brigade\' \'Rocket Artillery\' \'Sp Artillery\' \'Sp Rct Artillery\' \'Tank Destroyer\' #### [ [Mountain Division](/wiki/Mountain_Division "Mountain Division") ]{#Mountain_Division .mw-headline} Mountain Troops are an elite branch of the Infantry, specifically trained for operations in mountainous terrain. They make use of specialised equipment and tactics to give them an edge over regular Infantry in such an environment. --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Mountain \'36 40 40 2 3 8 1 12 15 100 8 120 10 4 0.8 0 3 8 0.5 1.0 5 5 5 5 Mountain \'39 40 40 3 4 10 2 18 18 100 8 120 10 5 0.8 0 3 8 0.5 1.0 5 5 5 5 Mountain \'41 40 40 4 5 12 4 24 24 100 8 120 10 5 0.9 0 3 8 0.5 1.0 5 5 5 5 Mountain \'43 40 40 5 6 14 5 30 30 100 8 120 10 5 0.9 0 3 8 0.5 1.0 5 5 5 5 --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Mountain\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Artillery\' \'Engineer\' \'Police\' #### [ [Paratroop Division](/wiki/Paratroop_Division "Paratroop Division") ]{#Paratroop_Division .mw-headline} Paratroopers are an elite branch of the Infantry, specifically trained to either parachute to the ground or be ferried to a battle in gliders. Their rapid deployment capability makes them ideal for use as a mobile reserve or for use in capturing a strategic asset behind enemy lines. However, they are handicapped by a lack of heavy equipment due to their mode of travel, and when they are in action it is advisable to move other units to their support. --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Airborne \'39 40 40 2 3 8 1 16 11 100 12 180 15 4 1.4 0 3 10 0.5 1.0 5 5 5 5 Airborne \'41 40 40 3 4 10 2 20 16 100 12 180 15 5 1.5 0 3 8 0.5 1.0 6 6 6 6 Airborne \'43 40 40 4 5 12 4 28 20 100 12 180 15 5 1.7 0 3 5 0.5 1.0 6 6 6 6 Airborne \'45 40 40 5 6 14 5 35 25 100 12 180 15 5 1.9 0 3 5 0.5 1.0 6 6 6 6 --------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- **Brigades allowed** \'Paratroops\'-units can have the following brigades attached: \'Anti Air\' \'Anti Tank\' \'Artillery\' ### [ Brigade Units ]{#Brigade_Units .mw-headline} Brigade Unit effects apply only to the division to which they are attached. They do not apply to the corps to which they are in. #### [ [Anti-aircraft Brigade](/wiki/Anti-aircraft_Brigade "Anti-aircraft Brigade") ]{#Anti-aircraft_Brigade .mw-headline} Anti-Aircraft weapons will increase the \'Air Attack\' capability of your units, so that they inflict more damage on Aircraft. ------------------------ --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Basic Anti--Air 1 2 1 1 5 40 2 -1 0.3 0.5 1.0 Improved Anti--Air 2 3 1 1 5 40 2 0.35 0.5 1.0 Advanced Anti--Air 3 3 2 1 5 40 2 0.4 0.5 1.0 Semi--Modern Anti--Air 4 4 3 2 5 40 2 0.45 0.5 1.0 ------------------------ --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Anti-tank Brigade](/wiki/Anti-tank_Brigade "Anti-tank Brigade"){.mw-redirect} ]{#Anti-tank_Brigade .mw-headline} Anti-Tank weapons will increase the \'Hard Attack\' capability of your units, making them more effective against Armoured and Mechanized units. ------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Early Anti--Tank 2 1 4 60 2 -1 0.3 0.5 1.0 Basic Anti--Tank 3 2 5 60 2 -1 0.35 0.5 1.0 Improved Anti--Tank 5 3 5 60 2 -1 0.4 0.5 1.0 Advanced Anti--Tank 6 4 5 60 2 -1 0.45 0.5 1.0 Semi--Modern Anti--Tank 7 5 5 60 2 -1 0.5 0.5 1.0 ------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Armored Car Brigade](/wiki/Armored_Car_Brigade "Armored Car Brigade") ]{#Armored_Car_Brigade .mw-headline} Armored Cars are wheeled vehicles, typically with light armour and modest weaponry. They give your units an added capability against soft targets, being most effective against supply trucks and rear area troops. ---------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Basic Armored Car 3 2 1 1 -5 3 60 2 1 0.4 0.5 1.0 Improved Armored Car 6 3 1 2 2 -5 3 60 2 1 0.45 0.5 1.0 ---------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Artillery Brigade](/wiki/Artillery_Brigade "Artillery Brigade") ]{#Artillery_Brigade .mw-headline} Artillery pieces will increase the \'Soft Attack\' capability of your units, inflicting more damage on Infantry and Motorized units. ---------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Great War Light Artillery 2 1 2 5 45 2 -1 0.6 0.5 1.0 Great War Medium Artillery 3 1 2 5 60 2 -1 0.8 0.5 1.0 Great War Heavy Artillery 4 1 2 6 80 2 -2 1.1 0.5 1.0 Early Artillery 4 2 3 5 60 2 -1 1.0 0.5 1.0 Basic Artillery 5 2 4 5 60 2 -1 1.1 0.5 1.0 Improved Artillery 6 2 4 6 60 2 -1 1.2 0.5 1.0 Advanced Artillery 7 2 5 7 60 2 -1 1.3 0.5 1.0 Semi--Modern Artillery 8 3 5 7 60 2 -1 1.4 0.5 1.0 ---------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Engineer Brigade](/wiki/Engineer_Brigade "Engineer Brigade") ]{#Engineer_Brigade .mw-headline} Engineer Brigades help crossing rivers, making the process quicker and reducing disorganisation. The combat bonus is a +20 combat modifier for the engineering brigade. ---------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Engineer 3 5 4 45 2 1 0.3 0.5 1.0 ---------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Heavy Armored Brigade](/wiki/Heavy_Armored_Brigade "Heavy Armored Brigade") ]{#Heavy_Armored_Brigade .mw-headline} Heavy Armor gives your units a considerable boost in both hard and soft attack. Heavy Tanks are used when breaking enemy lines, being extremely hard to kill. But they slow your units down and require considerable amounts of supplies and fuel. --------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Basic Heavy Tank 2 2 2 2 -10 8 80 2 -1 0.7 2.5 0.5 1.0 Improved Heavy Tank 4 4 4 4 -12 9 80 2 -1 0.8 3.0 0.5 1.0 Advanced Heavy Tank 5 6 6 6 -15 9 80 2 -2 1 3.5 0.5 1.0 --------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Light Armored Brigade](/wiki/Light_Armored_Brigade "Light Armored Brigade") ]{#Light_Armored_Brigade .mw-headline} Armoured units allow real projection of power on the battlefield. Their speed and firepower make them lethal against all but the best entrenched Infantry. However, as tanks become heavier, their speeds will reduce accordingly. They also require a constant supply of fuel to remain in the field and if this vital supply is severed, the armoured unit will be almost useless. ------------ --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Light Tank 8 2 3 3 3 -8 5 60 2 0.7 1.5 0.5 1.0 ------------ --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Police Brigade](/wiki/Police_Brigade "Police Brigade") ]{#Police_Brigade .mw-headline} Police Brigades are good at suppressing partisans and rebels. -------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Police 3 2 35 2 0.1 3 0.5 1.0 -------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Rocket Artillery Brigade](/wiki/Rocket_Artillery_Brigade "Rocket Artillery Brigade") ]{#Rocket_Artillery_Brigade .mw-headline} Rocket Artillery gives your units an added capability against soft units. Rockets are an area weapon, saturating an area with explosions, and are thus most effective against Infantry concentrations. --------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Basic Rocket Artillery 5 1 2 4 45 2 -1 1.5 0.5 1.0 Improved Rocket Artillery 6 1 3 5 45 2 -1 1.5 0.5 1.0 Advanced Rocket Artillery 7 3 4 6 45 2 -1 1.5 0.5 1.0 --------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Self-Propelled Artillery Brigade](/wiki/Self-Propelled_Artillery_Brigade "Self-Propelled Artillery Brigade") ]{#Self-Propelled_Artillery_Brigade .mw-headline} SP, or Self-Propelled, Artillery gives your armored and mechanized units an additional punch against enemy infantry while not reducing the speed of those units as much as normal artillery. ----------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Early SP Artillery 4 2 3 3 -5 6 70 2 1.3 1 0.5 1.0 Basic SP Artillery 5 2 4 4 -6 7 70 2 1.4 1 0.5 1.0 Improved SP Artillery 6 2 4 4 -7 7 70 2 1.5 1 0.5 1.0 Advanced SP Artillery 7 3 5 5 -8 8 70 2 1.6 1 0.5 1.0 ----------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Self-Propelled Rocket Artillery Brigade](/wiki/Self-Propelled_Rocket_Artillery_Brigade "Self-Propelled Rocket Artillery Brigade") ]{#Self-Propelled_Rocket_Artillery_Brigade .mw-headline} SP, or Self-Propelled, Rocket Artillery gives your armored and mechanized units added capability against soft units such as infantry. They are very effective against enemy infantry, and do not reduce the speed of your fast units like normal rocket artillery. --------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Basic SP Rct Artillery 5 1 4 4 -6 6 60 2 1.5 1 0.5 1.0 Improved SP Rct Artillery 6 1 4 4 -7 7 60 2 1.5 1 0.5 1.0 Advanced SP Rct Artillery 7 3 5 5 -8 8 60 2 1.5 1 0.5 1.0 --------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Super Heavy Armored Brigade](/wiki/Super_Heavy_Armored_Brigade "Super Heavy Armored Brigade") ]{#Super_Heavy_Armored_Brigade .mw-headline} Super Heavy Armor is the ultimate shock weapon. Nearly impossible to kill, they give horrendous bonuses to your units\' hard and soft attack values. They also consume enormous amounts of supplies and fuel, and slow your units to a crawl. ------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Super--Heavy Tank 7 8 2 8 -20 10 120 2 -4 1.5 5 0.5 1.0 ------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- #### [ [Tank Destroyer Brigade](/wiki/Tank_Destroyer_Brigade "Tank Destroyer Brigade") ]{#Tank_Destroyer_Brigade .mw-headline} Tank Destroyers are similar to normal Tanks. The difference is that they don\'t have a rotating turret, and mount most of their armor to the front. They give your units an added capability against hard targets such as enemy armor. ----------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- Model Default Morale Air Air Soft Hard Tough-\ Defens-\ Soft-\ Cost Build-\ Man-\ Max Supply Fuel Supp. Transp. Upgrade Upgrade Speed Speed Speed Speed ORG Attack Def. Attack Attack ness iveness ness time power Speed Cons. Cons. Weight Time Cost Cap Art Cap Eng Cap AT Cap AA Factor Factor Early Tank Destroyer 2 1 1 -5 7 70 2 0.5 1 0.5 1.0 Basic Tank Destroyer 3 2 2 -6 7 70 2 0.6 1 0.5 1.0 Improved Tank Destroyer 5 3 3 -7 7 70 2 0.7 1 0.5 1.0 Advanced Tank Destroyer 1 6 4 4 -8 8 70 2 0.75 1 0.5 1.0 Semi--Modern Tank Destroyer 1 7 5 5 -9 8 70 2 0.8 1 0.5 1.0 ----------------------------- --------- -------- -------- ------ -------- -------- --------- ---------- -------- -- ------ --------- ------- ------- -------- ------- ------- --------- --------- --------- ------- ------- ------- ------- ### [ Download PDF ]{#Download_PDF .mw-headline} - [Ground unit overview](/wiki/index.php?title=Special:Upload&wpDestFile=GroundUnitOverview.pdf "GroundUnitOverview.pdf"){.new} - [Ground divisions](/wiki/index.php?title=Special:Upload&wpDestFile=DivisionStatistics.pdf "DivisionStatistics.pdf"){.new} - [Ground brigades](/wiki/index.php?title=Special:Upload&wpDestFile=BrigadeStatistics.pdf "BrigadeStatistics.pdf"){.new} - [Ground unit combat modifiers](/wiki/index.php?title=Special:Upload&wpDestFile=GroundUnitCombatModifiers.pdf "GroundUnitCombatModifiers.pdf"){.new} ## [ Doomsday 1.0 - 1.3 ]{#Doomsday_1.0_-_1.3 .mw-headline} Available as a PDF file: [Land Unit Statistics](/wiki/index.php?title=Special:Upload&wpDestFile=UnitStats_DD12_Land.pdf "UnitStats DD12 Land.pdf"){.new} . Also, a complete Excel file is available: [DD UnitStats v1.2 Excel File](http://joe-s.home.insightbb.com/hoi2dd.htm){.external .text rel="nofollow"} :::