Bhutan
Regional powers
Argentina
Australia
Belgium
Bulgaria
Brazil
Canada
Czechoslovakia
Guangxi
Clique
Hungary
Manchukuo
Nationalist
China
Nationalist
Spain
Netherlands
Poland
Republican
Spain
Romania
Sweden
Turkey
Yugoslavia
Austria
Chile
Colombia
Denmark
Finland
Greece
Ireland
Mexico
Norway
Peru
Portugal
Shanxi
South Africa
Switzerland
Afghanistan
Albania
Bhutan
Bolivia
Communist
China
Costa
Rica
Cuba
Dominican
Republic
Ecuador
El
Salvador
Estonia
Ethiopia
Guatemala
Haiti
Honduras
Iraq
Latvia
Liberia
Lithuania
Luxemburg
Mongolia
New Zealand
Nepal
Nicaragua
Oman
Panama
Paraguay
Persia
Philippines
Saudi
Arabia
Siam
Sinkiang
Tannu Tuva
Tibet
Venezuela
Uruguay
Xibei San Ma
Yemen
Yunnan
Overview
For a micro power, Bhutan is as good as any. An outdated army, not much IC or resources, little room to expand. But being a puppet of the UK has its perks, and there are some options to go for if you're looking to expand.
Technology
One research slot, one tech team. Even worse, it's terrible at industrial techs and not exactly top notch at infantry either. However it does do land doctrines well (as well as you can expect from a skill level 1 team, at least), and if you plan to stick with the UK (or ally with Japan later on) then it's best to go for Grand Battle Plan. You start with no industrial or doctrine techs at all, and great war equipment for your troops.
Diplomacy
Bhutan starts as a puppet to the UK, and thus is a part of the allies. Interesting options later on include going with Japan (if you want to grab parts of India) or even try to get something going with the USSR. Being a paternal autocrat could help if you want to ally with Germany, but they won't be sending you any help and it generally is a terrible idea. Overall, you won't be having the kind of money to turn bad relations good, so sticking with the UK is a good, albeit boring, plan.
Economy
You start with 5 IC, and a surplus of energy and metal barely worth mentioning. If you want to trade, you'll have to use the little money gained from being locked into a high consumer goods production or use IC to make supplies.
Intelligence
You might have a little extra cash, but nowhere near the amount you need to get useful results out of spying. Get your blueprints from the UK instead.
Armed forces
You start with two 1918 infantry divisions, and with a manpower growth of 6.4 per year there's not much you can do about that. After a couple years of IC and manpower techs you'll be able to field an army of a few infantry divisions and some milita. A navy and an air force is pretty much out of the question. You don't have any coast, no air field, and not the means to produce anything capable of hurting anyone. World conquest material, it ain't.
Strategy
Build up, go for Tibet (which is as weak as you, but without any allies) and prepare to fight the Japs, or wait for the Japanese to make a push for India, ally with them and start grabbing provinces. There's plenty of resources to the south, and IC to the west and east. Annexing Nepal is a must, and the manpower in Lucknow would certainly be welcome. All in all, a successful alliance with Japan could triple your IC, manpower and resources.