Fighters

Fighters are the backbone of any air force. They are used to achieve air superiority against enemy bombers and fighters They are all-rounders, being able to fulfill any mission given to them, but excelling at none in particular.

Fighter Statistics

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
I. Basic Fighter 30 30 9 4 1 2 0 0 6 3 4 14 150 1 500 1.1 2 350 0.5 1.0
II. Improved Fighter 30 30 12 5 2 3 1 0 8 6 6 18 150 1 600 1.2 2.2 400 0.5 1.0
III. Advanced Fighter 30 30 15 9 4 6 2 0 10 8 8 20 150 1 650 1.4 2.1 500 0.5 1.0
IV. Basic Turbojet Fighter 30 30 18 11 5 6 3 0 16 7 7 25 150 1 900 2.4 3 550 0.5 1.0
V. Improved Turbojet Fighter 30 30 22 13 5 7 4 0 18 10 8 29 150 1 1100 2.6 3 600 0.5 1.0

Brigades allowed

  • None

Notes

  • They have moderate range, have the best air attack capability (without bonuses), and can be effective against ground targets. Their primary role is achieving air superiority: destroying enemy fighters and denying airspace to enemy bombers.
  • While a specialized air force is ideal, these craft are all-rounders. Interceptors are superior at bomber interception (due to a bonus). If research or production choices are tight, develop the fighter first, as Interceptors need two additional techs before they can be upgraded to the turbojet version.
  • In a ground attack role, note that the hard attack capability of fighters is particularly high, comparable to that of CAS and TAC bombers. After air superiority has been achieved, fighters are ideal for giving bombing runs an extra punch against armoured targets. These units can also be effective against soft targets, but to a lesser extent.