Modding minister files

Introduction

Editing Ministers is pretty easy, In \Hearts of Iron 2\db You will find a folder called ministers. In this file are the ministers for each country.

Don't quite fancy Stanley Baldwin a Prince of Terror? Think Hjalmar Schacht should be a Laissez Faire Capitalist? Keep reading to find out how to make it so.

Getting Started

The first line in each minister file is just a contents key, the only thing that needs to be changes is the country tag which should be adapted to the country you are currently working on. Below is an example of the first line in a file.

Example:

BHU;Ruling Cabinet - Start;Name;Pool;Ideology;Personality;Loyalty;Picturename;x 

In this example, I am editing Bhutan's ministers. Replace the BHU tag with the country you are working on(Assuming it's a Custom Country) or just open the file for the country you are working on.

Also note that as with the Leaders and Tech team files, each field of information is seperated by a semi-colon(;).

The Ruling Cabinet

The first ten ministers after the content key line will be the ministers that will be ruling the country at gamestart. The ones after the ;Replacements;;;;;;;x line are available replacement ministers.

Note that Heads of State and Heads of Government may only be changes by events or slider alterations.

Example:

GER;Ruling Cabinet - Start;Name;Pool;Ideology;Personality;Loyalty;Picturename;Country 1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 2;Head of Government;Rudolf Hess;NA;NS;Silent Workhorse;High;M40;x 3;Foreign Minister;Constantin von Neurath;NA;FA;Great Compromiser;High;M3;x 4;Minister of Armament;Werner von Blomberg;NA;NS;Infantry Proponent;High;M4;x 5;Minister of Security;Wilhelm Frick;NA;NS;Prince of Terror;High;M5;x 6;Head of Military Intelligence;Wilhelm Canaris;NA;FA;Dismal Enigma;Medium;M6;x 7;Chief of Staff;Ludwig Beck;NA;PA;School of Manoeuvre;High;M7;x 8;Chief of Army;Werner von Fritsch;NA;PA;Armoured Spearhead Doctrine;High;M8;x 9;Chief of Navy;Erich Raeder;NA;NS;Decisive Naval Battle Doctrine;High;M9;x 10;Chief of Air Force;Hermann Göring;NA;NS;Army Aviation Doctrine;Very High;M10;x ;Replacements;;;;;;;x 

ID

The first part of each line is the ministers ID field. Each minister needs to have a unique ID. Otherwise the game will give you an error message upon loading a scenario.

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 

[ ]{#Start(Designation)} Start(Designation)

This is the Ministers Job. Below is an example and a list of alternative Jobs.

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 

Example:

Head of State Head of Government Foreign Minister Minister of Armament Minister of Security Head of Military Chief of Staff Chief of Army Chief of Navy Chief of Air Force 

Name

Next is the name of the minister, Unless the poor guy/girl was born without a name, You will need to write their name in this field.

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 

Pool

This is the year each minister becomes available, Ministers with NA in this field are available from the very start.

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 77;Minister of Armament;Hjalmar Schacht;37;NS;Administrative Genius;Medium;M14;x 

Ideology

This is what Ideology the minister is. Countries can only select ministers which have their Ideology or a similar one. (IE: Germany can only have PA, NS, or FA Ministers if they are National Socialist)

Example:

Fascist Ideologies NS - National Socialist PA - Paternal Autocrat FA - Fascist 

Example:

Democratic Ideologies SC - Social Conservative SD - Social Democrat SL - Social Liberal ML - Market Liberal 

Example:

Communist Ideologies ST - Stalinist LWR - Left wing Radical LE - Leninist 

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 

Personality

This is the trait the minister has, Here you assign them what trait you think best fits them(or not). Below is a list of traits, You can find their effects on the wiki: Minister_Traits

Head of state Example:

Powerhungry Demagogue Stern Imperialist Barking Buffoon Benevolent Gentleman Insignificant Layman Autocratic Charmer Weary Stiffneck Ruthless Powermonger Pig-headed Isolationist Popular Figurehead Die-hard Reformer 

Head of Government Example:

Political Protege Flamboyant Tough Guy Backroom Backstabber Silent Workhorse Smiling Oilman Naive Optimist Corporate Suit Old General Old Air Marshal Happy Amateur Old Admiral Ambitious Union Boss 

Foreign Minister Example:

Iron Fisted Brute General Staffer Ideological Crusader Great Compromiser Apologetic Clerk Biased Intellectual The Cloak N Dagger Schemer 

Minister of Armament Example:

Military Entrepreneur Laissez Faires Capitalist Air Superiority Proponent Strategic Air Proponent Administrative Genius Tank Proponent Corrupt Kleptocrat Resource Industrialist Battle Fleet Proponent Air to Sea Proponent Theoretical Scientist Air to Ground Proponent Infantry Proponent Submarine Proponent 

Minister of Security Example:

Compassionate Gentleman Man of the People Prince of Terror Crime Fighter Silent Lawyer Back Stabber Efficient Sociopath 

Head of Military Intelligence Example:

Industrial Specialist Political Specialist Dismal Enigma Naval Intelligence Specialist Technical Specialist Logistics Specialist 

Chief of Staff Example:

School of Fire Support School of Manoeuvre School of Defence School of Psychology School of Mass Combat 

Chief of Army Example:

Guns and Butter Doctrine Armoured Spearhead Doctrine Decisive Battle Doctrine Static Defence Doctrine Elastic Defense Doctrine 

Chief of Navy Example:

Base Control Doctrine Open Seas Doctrine Decisive Naval Battle Doctrine Power Projection Doctrine Indirect Approach Doctrine 

Chief of Air Force Example:

Carpet Bombing Doctrine Naval Aviation Doctrine Air Superiority Doctrine Army Aviation Doctrine Vertical Envelopement Doctrine 

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 

Loyalty

This supposedly represents the ministers chance of being killed by a random event. Not sure if this is implemented or not.

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 

Picturename

This is the ministers picture, The coresponding .bmps can be found in Hearts of Iron 2\GFX\Interface\pics. If you are creating a new picture, It should be 36 x 50 pixels.

Example:

1;Head of State;Adolf Hitler;NA;NS;Powerhungry Demagogue;High;M1;x 

Further Notes

Apparently, at least in the version of Doomsday that I have, there are some leaders that ship with too long of names to be used. For example, German leader number 49 will not become head of government, even through event. However, if his name is shortened, all of a sudden the game stops ignoring his existence. So if you're having a problem with a leader you added not showing up in game, at all, then you might try using a shorter version of their name.