Reference material

[ Gameplay ]{#G

ameplay .mw-headline}

  • [Cheat

Codes](/wiki/Cheat _Codes “Cheat Codes”) - AI Beh aviour - Balkan CF - Combat Ev ents - Hotkeys - [Reinforcements, Reorganization and Bases](/wiki/ Reinforcements,_Reorg anization_and_Bases ” Reinforcements, Reorg anization and Bases”)

[ Le

ader Traits ]{#Leader _Traits .mw-headline}

[ Mi

scellaneous ]{#Miscel laneous .mw-headline}

manual](/wiki/Manual_ index “Manual index”) - Building cos ts - List of countries - IC and resource distribution on the game map - Overview of terrain modifiers (Arma 1. 3b) - Games Exported from Victoria

[ Unit s

tatistics ]{#Unit_sta tistics .mw-headline}

  • Ground Units 2](/wiki/Ground _unit_statistics “Gro und unit statistics”)
    • [Doomsday 1.2] (/wiki/index.php?titl e=Special:Upload&wpDe stFile=UnitStats_DD12 _Land.pdf “UnitStats DD12 Land.pdf”){.new}
  • Air units
    • [Hearts of Iron 2](/wiki/ Air_unit_statistics ” Air unit statistics”)
    • [Doomsday
      1. 2](/wiki/index.php?ti tle=Special:Upload&wp DestFile=UnitStats_DD 12_Air.pdf “UnitStats DD12 Air.pdf”){.new}
  • [Naval

units](/wiki/Naval _units “Naval units”) - Naval Doctri ne - Hearts of Iron 2 - Doomsday 1. 2

[ Technology ]{#Tec

hnology .mw-headline}

prerequisites](/wiki/ Doomsday_Tech_ID_List _with_prerequisites ” Doomsday Tech ID List with prerequisites”) - [Tech Teams by

Country](/wiki/Tech _Teams_by_Country “Te ch Teams by Country”) - Tech Teams by Country 1. 1 - Technology Formula

[ ]{#Nat

ions_&Maps} [ Nation s & Maps ]{#Nations. 26_Maps .mw-headline}

849](/wiki/Province s_by_ID,_part_1 “Prov inces by ID, part 1”) ; [850 -

1699](/wiki/Province s_by_ID,_part_2 “Prov inces by ID, part 2”) ; 1700+