Modding Palettes
This file is accurate as of version 1.2
Just a quick table for which palette files are attached to which graphics. This is a work-in-progress; it is not complete.
In order for changes to take effect, the game must be quit and restarted. Note that only 8-bit BMPs use the palette files. As a result of this, there may be palette files that are associated with a graphic file, but because the graphic file is 24-bit, the palette file is not used.
| Palette Filename | Affected Files | Description | 
| Armypalette 3.bmp | 
 | Move order and Illegal Move Order feedback on map | 
| attack_dark.bmp | Attack arrow colour (the one that gets smaller as the army progresses along the arrow) | |
| attack_light.bmp | Attack arrow progress colour (the one that gets larger as the army progresses along the arrow) | |
| beach_palette.bmp | GFX\map\beach.bmp | Beaches on the map | 
| bg_diplomacy.bmp | GFX\Interf ace\bg_diplomacy.bmp | Background overlay of diplomacy screen | 
| bg_production.bmp | GFX\Interfa ce\bg_production.bmp | Background overlay of production screen | 
| bg_technology.bmp | GFX\Interfa ce\bg_technology.bmp | Background overlay of technology screen | 
| buildings_palette.bmp | 
 | Palette for on-map icons (also for the icons in the province overview) | 
| o il_no_oil_palette.bmp | GFX\Inte rface\oil_no_oil.bmp | Oil icon for the plate display of divisions | 
| m ap_circle_palette.bmp | GFX\Inte rface\map_circle.bmp | Map circles used in the Diplomatic mode to indicate national provinces. | 
| points.bmp | GFX\ Interface\points.bmp | Victory Point Circles for the provinces. | 
| tile.bmp | map\tiles.bmp | rivers for the main map. |