HOI2 Patch1.1

[Wikitext.png] (/wiki/File:Wikitext.png){.image}

This article may need to be formatted following an encyclopedic style .
Please help improve this article if you can.


Interface Enhancements

- The maximum organisation can now always be seen. In the detail screen, in tooltips, and as small graphical markers.

- Added an indicator to show the current speed of a corps in the interface.

- Improved several tooltips with even further information and/or clarifications.

- Added information in colorcoding to the convoy interface.

- Added a small indicator to the combatlist interface to show which have a combat event.

- Added the option to switch between sprites/counters when rightclicking on the pause-button.

- Added an option to set a synchronized arrival time for landunit stacks when moving/attacking.

- Due to popular demand, detect numbers are now shown instead of "fieldmarshal" names on counters.

- Improved the shown "detected sizes" for stacks. Seperate values for air/surface stacks.

- Colorcoded unitsizes on screens to be red if over command-limit.

- Added support for national names for armies, fleets and airfleets.

- "goto" on a combat-started popupbox now actually selects that combat, instead of just centering on that province.

- Added the "mission finished" message after a sea transport mission is done.

- Added a message for "Leader has died".

- There is now information in the cancelled trade agreement message, about which was cancelled.

Gameplay Changes

- Changed logics of when its possible to attach brigades, to reduce some exploits.

- Rewrote combat algoritms to not always give guaranteed hits when dogpiling.

- Weather and Night affects in landcombat now only affects attacking efficiency for both sides.

- Envelopment in landcombat now requires 3 provinces rather than 2.

- Fortressbuster trait now only reduces fort penalty by 25%.

- Org regain is now significantly higher when low. (<25% of max x3, < 50% x2, > 75% /2 )

- Convoy paths will now attempt to avoid seazones with subs on convoy raiding missions.

- Convoy paths now get reevaluated everytime they get attacked.

- Airplanes should now attempt to move immediately after a combat.

- Added some terrain penalties to bomb-missions for planes.

- Province buildings now only increases max-capacity when they are deployed, and slowly grow to the new one.

- Modified HQ unit speeds and fuelconsumptions, and removed cap on engineers attached.

- The "repair/construct" speed from infrastructure is now never lower than 10%.

- A carrier now always have at least 1 in subattack to avoid endless battles.

- Halved the belligerence impact from annexing countries.

- Improved the efficiency at night for submarines.

- Its now possible to rebase ships with troops on them, if within sea-transport range.

- There is now a hard-cap on how big an airforce taskforce can be. Maximum 4 airwings in it.

- Tweaked air command limits to be 2, 4, 8, 16 to fit the new stack rules.

- Increased penalties for attacking in bad weather and through mud.

- Puppets can no longer invite someone to an alliance.

- Tweaked transport planes to be cheaper and better at later techs to simulate the need of lesser amount of planes.

- Severly decreased the techeffects on airbase building speed.

- Based and other undeployed provincial developments now cause a severe drain on TC.

- Halved the speed of landcombat & air v land bombs.

- Average speed of fleets now modify closing speed in naval combats.

- Tweaked weathercode for battlescenarios to make sure weather patterns are started in the active map.

- Winters are now longer.

- Anyone with a guarantee will get +1 on interventionism whenever anyone else declares war on it, if on the same continent.

- Creating a puppet nolonger gives it a large part of your manpower.

- Isolationists that can not ally with anyone can neither guarantee another nations independence.

- Dissent now affects IC.

- Tweaked effects from strategic bombing missions.

- Increased strategic attack of SBs, TACs, Flying bombs and rockets significantly.

- Decreased cost of rockets and bombs siginifcantly.

- Decreased visibility of submarines.

- Tweaked up effect of submarines versus convoys.

- Moved 5 org from Elastic Defence & Spearhead and added them to Fire Brigade & Spearhead HQs.

- Autoconvoy creation now takes blocked seazones into account if possible.

- Experience is now applied in bombruns as well.

- Infra is now damaged when a province is taken over.

- Increase the range of transports to 3000.

- A unit out of supply can no longer strat-redeploy.

- Units loaded on ships will now clear their orders properly whenever the ship moves.

- Airunits now fight with lesser effectivity if they lack supplies.

- No missions are valid except for rebase for an airunit without oil.

- You can only trade provinces between allies now.

- 0 infra provinces surrounded by only enemy territory with any infra now automatically change control to the enemies.

- Carriers doing port-strike are now slightly less lethal.

- Tactical bombers are now slightly more lethal.

- Reduced IC from non-national even further.

- It is no longer a linear return on bombing infrastructure. The less there is left the less can be damaged now.

- Rebasing now works with multiple airunits selected.

- Newly built units can now only be deployed in owned provinces (on the same continent as the capital).

- Conquering territory out from a puppets territory will now give the occupation to the puppetmaster if the puppetmaster is conquering.

- Puppetstatus now override ai-prefs for ignores in tech/resource trades.

- Provinceimprovements in progress are now cancelled when a province becomes occupied.

- Units now only go to pool when owners change if they are enemies with the new owners.

- Techteams are now properly removed at the end of a project if they are no longer active.

- Rockets can no longer rebase, but instead they can be strategically redeployed.

- Units retreating to something that is cut-off should no longer automatically be deleted if they got at least 50% of their maximum org.

- Neutrals can no longer spot other neutral ships automatically at sea.

- Its no longer possible to attack, then break off the attack after 1 hour and attack again. - There is now a 5% dissent hit for cancelling a non-agression pact.

- Units in enemy territory when peace is signed is now strat-redeployed back to the capital (using civilian ships if needed.)

- Relations no longer drop if an alliance partner or puppet/master cancels an agreement between them.

AI Improvements

- Worked alot on the front AI to teach it to evaluate attack and defend odds better, also improved its

- Improved the AI's evaluation of when to break off attacks.

- Improved the AI's understanding of establishing reserves.

- AI now tries to group motorized infantry with mechs and armor if possible.

- The AI now synchronizes attacks smarter.

- Now the front AI reacts quicker to the players and other nations actions.

- Air AI taskforce composition has been improved.

- Air AI is now better att evaluating when to evacuate bases.

- Wolfpack AI now spreads out attacks more.

- Convoy AI now adapts better to hostilities, and also attempts to bring home stockpiles more efficiently.

- Improved the cooperation between AIR and Naval AI.

- The AI is now a lot smarter about using its serial runs.

- Improved the AI for researching technologies.

- Pathfing AI is now much smarter and tries to avoid danger if possible.

- The AI for accpeting nations asking to join their alliance was rewritten.

- Diplomatic AI now cancels non-agression pacts in attempts to honor guarantees, and is also more likely to honor guarantees they have given.

- Loads and loads more of AI code and scripts written for various cases of when circumstances change.

Modding Support

- A lot more factors have been exported to the db\misc.txt file, so that modders can tweak.

- Enchanced the scripting capabilites for the AI, see the docs/ai_file_doc.txt for details.

- Fixed a few problems with eventcommands that manipulate the weather.

Multiplayer Specific

- Added a little indicator to show who has not yet pressed "startgame" in the chat listing.

- Added support for up to 20 different countries in the lobby now.

- Fixed a problem with people timing out in the lobby.

Bugfixes

- Ships are now properly flagged as retreating when they are given the order even while moving.

- Oil status is now properly reset for ships in port.

- Ships will no longer target subs if they lack subattack.

- Bases constructed from events now always arrive, even if target country lacks the tech.

- Ships will no longer have the target indicator in the interface if too disorganised to shoot.

- Fixed a problem with asking to join alliance led by a player.

- Fixed a miscalculation to determine valid distance in a navalcombat.

- Fixed so terrain names are properly localised as well.

- Fixed the inversed gearing bonus. Its now capped at 35% bonus.

- Fixed a major problem with the weather system which left loads of "static weather blocks" all over the map.

- Weather is now cleared properly when a scenario is restarted.

- Fixed a problem which caused airplanes to hover indefinitely retreating.

- Fixed a major problem with allied area for supply checking not working if there are oilpools around.

- Time should now be cleared entirely between scenarios.

- Fixed a bug where oil was not shipped home from areas if auto convoy options where not on.

- Fixed a problem with the Warsaw Uprising and the Soviet support option not working.

- Fixed the "dissappearing plane" bug.

- Fixed a problem with being out supply when a supplydepot lacked oil.

- Fixed the case where developments from aborted serial runs did not get a name shown.

- Fixed a problem with convoys not being displayed properly if blocked.

Events

- New Eventseries:

  • "Soviet-Romanian War" (over Bessarabia with a limited peace offer)
  • "Lin Sen" (death event)
  • "Alternative US Elections" (if US is Paternal Authocratic)
  • "Democracy Defended" (Republican boost if Franco get no foreign help)
  • "Great War Demonstration" (might happen if GER doesn't occupy Rhineland)
  • "Independent Croatia" (Croatia become German puppet)
  • "Germany Surrender" (if the Soviets can take a bath in the Eng Channel)


- Modified triggers for the following events:

  • "The Undeclared War"
  • "US Lend-Lease Events"
  • "Oil Embargo against Japan"
  • "Vichy France"
  • "Marco Polo Bridge"
  • "Molotov-Ribbentrop Pact"
  • "Bitter Peace"
  • "Destroyers for bases"
  • "Denmark folds"
  • "US Elections"
  • "Jose Antonio"
  • "Victory events for Coral Sea"
  • "Victory events for Desert Fox"
  • "Vichy leader defection"
  • "Hess' flight to Scotland"
  • "US Gearing Up events"


- Modified effects in the following events:

  • "Destroyers for bases" (USA get access to UK)
  • "Lean on Siam"/"Pressure on Siam" (many effects in all events in the serie)
  • "ROM/HUN switches side" (will ally the USSR)
  • "Bitter Peace-2nd Version" (seccedes Romanian provinces)
  • "Spanish Civil War" (supply costs decreased)
  • "Wilkie"
  • "US Lendlease to USSR"
  • "Creation of Vichy"
  • "Treaty of Munich/End of Czech"
  • "Warsaw Uprising"


- New event commands:

  • new trigger "attack" which lets the event check if the country is attacked by another given country.
  • command reformulated to allow partisan-controlled provinces to secede.

Scenario Setup

- Modifications to the 1936 campaign

  • Switched Manchurian for Korean provinces as nationals for Japan.
  • Added missing static anti-air guns in Southern Part of Maginot line for France.
  • Decreased Manchurian supply at start from 10000 to 100.
  • Added Southern Sakhalin as nationalprovinces for Japan.
  • US force at Philippines is now locked in position.
  • Added some Australian bases.
  • Modifications to Communist and Nationalist unit setups.
  • Added Home defense units to the UK and removed all the extra IC.
  • Lowered Italian belligerence to 0.

- Modifications to the 1939 campaign

  • Switched Manchurian for Korean provinces as nationals for Japan.
  • Removed Italian navalbase from inland Turin.
  • Added missing static anti-air guns in Southern Part of Maginot line for France.
  • Communist China is now allied with Nationalist China.
  • US force at Philippines is now locked in position.
  • Added some Australian bases.
  • Added an airbase for Nationalist China.
  • Switched a province from Siam to France.

- Modifications to the 1941 campaign

  • Switched Manchurian for Korean provinces as nationals for Japan.
  • Communist China is now allied with Nationalist China.
  • Switched ownership of a few provinces between Japan and Nationalist China.
  • Added Southern Sakhalin as nationalprovinces for Japan.
  • Added some Australian bases.
  • Modifications to German unit names.
  • Moved a Turkish unit from Tblisi to Turkish territory.

- Modifications to the 1944 campaign

  • Switched Manchurian for Korean provinces as nationals for Japan.
  • Switched ownership of a few provinces between Japan and Nationalist China.
  • Modifications to German unit names.
  • Moved some German V-rockets from Ghent to Lille, and gave Lille an airbase for them.
  • Three provinces added as nationalprovinces for Siam.

- Modifications to Ardennes:

  • Modifications to event triggers, dates and effects.
  • Tweaked down the offmap supplies/oil to make the supply events more useful.
  • Removed static weather, snowstorms will now come and go in the scenario.
  • Modifications to German unit names.
  • Added a supplypool in Dunkirk and added a German technology.
  • Added offensives to many German units.
  • Reduced allied oil/supply pool significantly and doubled effect of oil/supply events.
  • Changed many artillery brigades to self-propelled artillery.


- Modifications to D-Day:

  • Two GER divs will be activated properly in D-Day.
  • Panzer Reserve is unlocked if Allies launches Operation Dragoon.


- Terrain Modifications:

  • Rearranged some areas in Far East Russia.
  • Added two Chinese beaches.
  • Modifications to climate for seazones, lakes and provinces.
  • Modifications to terrain for provinces.
  • Åmål no longer has a port nor a beach.

- Added river connections

  • Lille - Mons
  • Amsterdam - Leeuwarden

- Modifications to setup technologies

  • Added Adv Machine Tools to British setup in GC41.
  • Added Air Superiority Doctrine to Nationalist Chinese setup in GC36, GC39 and GC41.
  • Added Mobility Focus doctrine to Nationalist Chinese setup in GC39.
  • Communist China can now dig-in in GC36.
  • Removed the two oil refinery techs from, and added Basic Naval Bomber to the USA in GC36.
  • Added air superiority doctrine to Yugoslavia in GC36 and GC39, and to Bulgaria in GC39.
  • Modified Finnish land techs in GC39,GC41 and GC44.

- Modifications to Ministers and Leaders.

  • RSI now defaults to Fascist state ideology.
  • Sweden starts with a Socialdemocratic government in GC36.
  • Added Dutch, New Zeelander and Australian leaders to Southern Conquest scenario.
  • Modified traits for a number of leaders.
  • California,Texas, and Scotland will be fascist if the are released.
  • Added US Ministers.
  • British land leader "Bourne of Atherstone" should now be Commando + Logistics Wizard.
  • Changed death date for a German leader/tech team used by Germany and Nationalist China.