Paratroop Division

Paratroopers are an elite branch of the Infantry, specifically trained to either parachute to the ground or be ferried to a battle in gliders. Their rapid deployment capability makes them ideal for use as a mobile reserve or for use in capturing a strategic asset behind enemy lines. However, they are handicapped by a lack of heavy equipment due to their mode of travel, and when they are in action it is advisable to move other units to their support.

Paratroop Division Statistics

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Tough-
ness
Defens-
iveness
Soft-
ness
Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Supp. Transp. Weight Upgrade Time Factor Upgrade Cost Factor Speed Cap Art Speed Cap Eng Speed Cap AT Speed Cap AA
Airborne '39 40 40 2 3 8 1 16 11 100 12 180 15 4 1.4 0 3 10 0.5 1.0 5 5 5 5
Airborne '41 40 40 3 4 10 2 20 16 100 12 180 15 5 1.5 0 3 8 0.5 1.0 6 6 6 6
Airborne '43 40 40 4 5 12 4 28 20 100 12 180 15 5 1.7 0 3 5 0.5 1.0 6 6 6 6
Airborne '45 40 40 5 6 14 5 35 25 100 12 180 15 5 1.9 0 3 5 0.5 1.0 6 6 6 6

Brigades allowed

Notes

  • Paratroop divisions are considered a soft unit.
  • Paratroopers have higher org and morale, reduced soft and hard attack values, and cost more IC and more manpower compared to a normal infantry of the same year.

Paratroopers are much maligned by veteran players for several reasons:

  • They require players to pursue two research trees (paratroopers and transport planes)
  • Transport planes are extremely expensive in IC days
  • Transport planes have very limited range
  • Paratroopers are average at combat
Unit Soft Attack Defensiveness Manpower Cost BuildTime
Airborne 1939 8 11 15 12 210
Infantry 1939 12 18 10 7 95

This means that the Airborne unit requires 2,520 IC days versus 665 IC days for Infantry, in exchange for considerably lower combat ability. A player could build four Infantry divisions (2,660 IC days) for a roughly equivalent cost.

Paratroopers do have some positives:

  • Fun to use
  • Provide an extra envelopment angle if dropped into a battle. The bonus is then added to all your divisions engaged in the battle.
  • Paratroopers can be dropped into an empty province behind the enemy to close encirclements.
  • Paratroopers dropped on unprotected airfields will destroy all planes based there.
  • After an enemy loses a battle and is retreating into an adjacent province, if that province is empty, paratroopers can "overrun" the retreating enemy to destroy them. This can also be used defensively.
  • In critical battles, paratroopers can swing the outcome, specifically during amphibious assaults when only a relatively small number of marines can be used. Dropping paratroopers onto the beach province dramatically increases the chance of victory.
  • Paratroopers can be used to instantly cover ground that would otherwise take weeks for ground forces, such as the huge, low infrastructure provinces in C. Asia, Africa and S. America.