Combat Events

When your forces are engaged in combat, they may trigger a Combat Event . The effects of these events last for eight hours of game time. You will have an increased chance for a favorable event if you have a HQ Division involved or in a province adjacent to the battle. In version 1.3, the likelihood of getting an event was also enhanced for fast moving units:

- The chance for a Encirclement or Breakthrough will now happen 10% more often for every 1 km/h over 3 km/h. There is a cap on 40%.

- Units retreating to enemy-controlled territory with enemy units in both target and source province will now be eliminated.

Four events benefit the attacker and three help the defender. They usually affect the strength and/or organisation damage a unit suffers. Some reduce damage for one side. Some give a tradeoff between the Strength damage inflicted on your units and the Organisation inflicted on the enemy. This is beneficial for the battle in question, because units retreat based on their organisation level.

Combat events add flavour to the game and help it model some aspects of doctrine that otherwise wouldn't. However, you have very little control of them.

Land Doctrine and Combat Events

The events that occur are determined by your doctrine - which tree you are on and how far you ave researched.

The German tree is exceptionally strong on the events that aid the offensive, particularly Breakthrough and Encirclement. Stronger defensive events turn up later on. On the whole the German tree gets the most events. The German tree also gets the most effect from HQs.

The US tree is slightly balanced towards defensive events, particularly Counterattacks. The main offensive event is the Assault. The US tree is very strong overall.

The Russian tree focuses on events that sap enemy organisation at the expense of its own units strength. On the offensive this means Assaults and on the defensive Counterattacks. Until 1941 it is very weak of defense, and thereafter moderate on the defensive. It gets later on strong breakthrough chance.

The Grand Battle Plan tree starts off the strongest tree, with a high number of Counterattack and Delay defensive events. However, it is totally eclipsed on attack by 1940 and a very poor offensive performer until 1942, when it splits.

From that point, the Japanese (Infiltration Assault) tree develops many Ambush events; the French (Attritional Containment) tree develops many Assaults; and the British (Operational Stages) tree is well-balanced.

Superior Firepower

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1936 1 1 1 1 1 1 1 1.0 4 3
6010 Firepower Focus 1936 1 1 1 1 3 1 1 1.0 4 5
6020 Superior Firepower 1936 3 1 1 1 3 1 1 1.0 6 5
6040 Delay 1937 3 1 1 1 5 3 3 1.1 6 11
6050 Mobile Defense 1938 3 1 1 1 7 5 5 1.3 6 17
6060 Stand Off 1939 5 1 3 1 7 5 5 1.4 10 17
6070 Integrated Support 1940 7 2 5 2 11 5 5 1.6 16 21
6080 Regimental Combat Teams 1942 7 4 6 4 11 7 9 1.9 21 27

Combined Arms Defense

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1942 7 4 6 4 11 7 9 1.9 21 27
6090 Combined Arms Defense 1943 7 4 6 4 13 9 13 2.2 21 35
14050 Air Land Battle 1946 7 4 6 4 13 9 13 2.2 21 35

Mechanized Offense

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1942 7 4 6 4 11 7 9 1.9 21 27
6100 Mechanized Offense 1943 9 6 6 6 11 7 9 2.2 27 27
14050 Air Land Battle 1946 9 6 6 6 11 7 9 2.2 27 27

Grand Battle Plan

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1936 1 1 1 1 1 1 1 1.0 4 3
6010 Firepower Focus 1936 1 1 1 1 3 1 1 1.0 4 5
6030 Grand Battle Plan 1936 2 1 1 1 3 3 1 1.2 5 7
6120 Trench Warfare 1936 2 1 1 1 3 7 1 1.2 5 11
6110 Mass Assault 1938 4 3 3 2 7 7 1 1.2 12 15
6130 Preplanned Defense 1940 4 3 3 2 7 11 3 1.3 12 21
6140 Central Planning 1942 4 3 3 2 9 11 3 1.4 12 23

Attritional Containment

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1942 4 3 3 2 9 11 3 1.4 12 23
6150 Attritional Containment 1942 7 4 3 2 9 11 3 1.7 16 23
6180 Assault Breakthrough 1944 13 4 5 4 9 11 6 2.0 26 26
14070 Assault Concentration 1946 13 4 5 4 9 11 6 2.0 26 26

Infiltration Assault

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1942 4 3 3 2 9 11 3 1.4 12 23
6160 Infiltration Assault 1942 6 4 8 4 9 11 3 1.7 22 23
6190 Infiltration in Depth 1943 6 6 14 6 9 11 3 2.0 32 23
14070 Assault Concentration 1946 6 6 14 6 9 11 3 2.0 32 23

Operational Stages

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1942 4 3 3 2 9 11 3 1.4 12 23
6170 Operational Stages 1942 6 5 5 4 9 13 5 1.7 20 27
6200 Branch Interoperability 1944 6 9 6 6 9 13 9 2.0 27 31
14070 Assault Concentration 1946 6 9 6 6 9 13 9 2.0 27 31

Spearhead

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1936 1 1 1 1 1 1 1 1.0 4 3
6210 Mobility Focus 1936 1 1 1 1 1 1 1 1.1 4 3
6220 Spearhead 1937 3 5 2 3 3 1 1 1.3 13 5
6250 Schwerpunkt 1937 3 7 3 5 5 1 1 1.6 18 7
6260 Blitzkrieg 1938 3 11 3 9 5 1 1 1.9 26 7
6230 Delay 1939 3 11 4 9 5 5 1 2.0 27 11
6240 Elastic Defense 1940 3 11 4 9 7 7 5 2.1 27 19
6270 Kampfgruppe 1941 3 11 7 9 7 7 5 2.5 30 19
6280 Firebrigade 1943 3 11 7 9 11 9 9 2.7 30 29
6290 Spearhead HQs 1943 4 13 7 13 11 9 9 3.0 37 29

Volksturm

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1943 4 13 7 13 11 9 9 3.0 37 29
14090 Volksturm 1944 4 13 7 13 11 9 9 3.0 37 29

Modern Blitzkrieg

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1943 4 13 7 13 11 9 9 3.0 37 29
14100 Modern Blitzkrieg 1947 4 13 7 18 11 9 9 3.0 42 29

Human Wave

Doctrine Year Assault Encirclement Ambush Breakthrough Counterattack Delay Tactical Withdrawal HQ Off Def
Type - Off Off Off Off Def Def Def - Total Total
Start 1936 1 1 1 1 1 1 1 1.0 4 3
6210 Mobility Focus 1936 1 1 1 1 1 1 1 1.1 4 3
6300 Human Wave 1936 3 1 1 1 3 1 1 1.2 6 5
6310 Large Front 1937 5 2 1 3 3 1 3 1.3 11 7
6330 Deep Operations 1940 5 4 3 5 3 1 3 1.5 17 7
6320 Pocket Defense 1941 5 4 3 5 5 3 3 1.6 17 11
6340 Defense in Depth 1941 5 4 3 5 7 6 6 1.8 17 19
6350 Large Formation SOP 1941 7 4 3 5 9 6 6 2.0 19 21
6360 Breakthrough Priority 1943 9 4 3 9 9 6 6 2.25 25 21
6370 Movement Speed Offensive 1943 9 6 3 9 9 6 6 2.5 27 21
14080 Guerilla Warfare 1944 9 6 7 9 9 8 6 2.5 31 23
14060 Mechanized Wave 1946 9 6 7 9 9 8 6 2.5 31 23

Combat Event In-game Text

For the attacker:

Assault

"This represents a particularly forceful sustained attack where the attackers will suffer higher strength losses than normal but will inflict much higher organisation damage to the defenders"

Assaults are most common from nations high up the Russian and French Land Doctrine tree. It also fits well with a "Russian" play style with plentiful units and manpower.

Encirclement

"This indicates that the attacking force has briefly managed to pin down and encircle the defenders in a small area of the province. While this effect lasts the defenders will suffer much higher strength losses and the attacker will rarely suffer very much loss of organisation (although they may sustain the normal strength losses"

Ambush

"The attacker has managed to ambush the enemy forces inflicting much higher rates of strength and morale damage to the defenders while at the same time greatly reducing the amount of those same types of losses that they sustain themselves"

Breakthrough

"The attacker has managed to overrun an enemy's defences in part of the province. This will seriously disrupt the defender's organisation and reduce the strength losses sustained by the attacker"

For the defender:

Counterattack

"This is a concerted attempt by the defending side to launch a minor counter-offensive to disrupt the enemy's plans. While the defenders will suffer somewhat higher strength losses during this period they will inflict significant organisation losses on the attacker"

Delay

"The defending side is employing a delaying action that greatly reduces the amount of strength loss it sustains during this time"

Tactical Withdrawal

"During this period the defender is making a careful tactical withdrawal to a preferred combat location in the province. Both sides will sustain reduced levels of strength and organisation loss but the defender will sustain even lower organisation losses than the attacker"

See Also

  • A table with full details is also available at [1]