Battle mechanics and formulas
Evaluation of battle
The description how battle is evaluated step by step (NOTE: not finished)
- Army A (composed of units A1,A2...) attacks army D (of D1, D2..)
- all modifiers (ground, weather, river crossing, encirclement, ESE, command ..) are evaluated
- combat events such as Surprise and Breakthrough are evaluated where applicable
- Every unit of army A randomly chooses a unit to target from B and vice versa
- All units targeting unit D1 sum their attack values (see softness)
if the attack_sum = Attack_1+Attack_2... > Defence_1 than D1 gets 2*attack_sum - defence_1 hits else (i.e attack_sum < Defence_1 ) D1 gets just attack_sum of hits
- In each round of the battle the organisation of the unit is decreased by the number of hits it takes
- If organisation of a unit reaches zero ( 0 ), the unit stops attacking
- The army loses the battle as soon as no units can fight (? - or below 5 org maybe)
Probability of events
- Breakthrough
- Surprise
Softness
Battle winning ability
In the approximation that attack affect just morale, the battle value of soldiers could be evaluated as:
attack affects the rate in which unit will lower the organisation of enemy organisation determines the time the unit can withstand a given attack (time under constant attack deceasing its ORG)
more info: The Paradox Art of War
External links
- Theokrat's: A general expression
for computing combat efectivness of units, it's specialised to Infantry vs. Militia discussion - Theokrat's: On statistical fluctuations and
Defensiveness/Toughness
discussion of importaince of Defensiveness/Toughness based on Multiple targeting effects.