Manual index
A correction note: The page numbers in the below list differ by +2 in relation to the printed manual. So for example "Industrial Capacity" is shown as being on page 7, but it actually is on page 5 in the manual. So mentally adjust the numbers accordingly.
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Section | Page |
Advanced Air Strategies | 94 |
Advanced Comand Organisation: HQ and Leadership | 78 |
Advanced Land Combat Overview | 77 |
Advanced Land Combats | 77 |
Advanced Naval Strategies | 88 |
Air and naval combat | 13 |
Air Bases | 90 |
Air Combat | 92 |
Air Combat and Air Missions | 91 |
Air Combat Modifiers | 94 |
Air Force Overview | 88 |
Air Force Types | 89 |
Air Supperiority Mission | 92 |
Air Supply | 66 |
Air Wing Deployment, Supply, Reinforcement and Upgrades | 91 |
Air Wing Details | 89 |
Airborne Assault Mission | 93 |
Alliances: Offer Alliance/Bring to Alliance/Join Alliance | 51 |
Amphibious Assault | 87 |
Annex Nation | 55 |
Anti-Submarine Warfare | 87 |
Appointment of Ministers | 45 |
Ask for Military Access/Cancel Military Access/Revoke Military Access | 53 |
Assume Military Control/Relinquish Military Control | 52 |
Ataching/Detaching Carrier Air Groups (CAGs) | 82 |
Attaching Brigades | 65 |
Attack | 87 |
Attacking an Attacker | 75 |
Attrition | 65 |
Basic Air Movement | 91 |
Basic Army Movement | 67 |
Basic Combat Resolution | 70 |
Basic Land Combat | 69 |
Basic Naval Combat | 84 |
Basic Naval Movement | 83 |
Belligerence | 48 |
Bomb Convoys Mission | 93 |
Brigade Types | 59 |
Broad Front Defensive Counter-Attack initiatives | 79 |
Building provincial assets and using the "quick orders" button | 33 |
Cabinet and Ministers | 45 |
Cancel Non-Aggression Pact | 53 |
Cancel Trade Agreement | 50 |
Cancelling and reassigning a project | 30 |
Carrier Air Group (CAG) | 80 |
Carrier Airbase Strike | 87 |
Carrier Port Strike | 87 |
Changing the game options | 15 |
Combat | 12 |
Combat Events | 73 |
Combat: The Art of War | 56 |
Combining Air Wings into Squadrons | 91 |
Command, leadership and experience | 10 |
Complex Land Combat Overview | 74 |
Consumer goods | 38 |
Context-sensitive information | 24 |
Convoy Raiding | 87 |
Convoys | 39 |
Coup Nation | 54 |
Credits / exit | 17 |
Declare War | 54 |
Defences and fortifications | 11 |
Demand Territory | 53 |
Deploying Divisions form the Force Pool | 65 |
Deploying Flotillas from the Force Pool | 82 |
Deploying military forces and rockets | 35 |
Deploying unassigned provincial assets | 35 |
Diplomacy - International Affairs | 47 |
Diplomacy and trade | 8 |
Diplomacy Overview | 47 |
Diplomatic Mapmode | 28 |
Disband | 67 |
Dissent and partisans | 8 |
Dissent and partisans | 46 |
Division Details | 59 |
Division Types | 58 |
Domestic policies and government | 8 |
Domestic policy | 43 |
Domestic Policy Overview | 43 |
Economic Mapmode | 27 |
End of Combat | 73 |
End of Naval Combat | 85 |
Enemy Occupation of a Port or Base | 86 |
Energy | 36 |
Entrenchment: Digging in | 69 |
Envelopment and Multiple-Front Attacks | 75 |
Envelopment, Encirclement and Supply | 79 |
Events | 19 |
Exchanging Fire | 71 |
Field Comand Details | 61 |
Field Officer Traits | 63 |
Field Officers | 62 |
Fleet Details | 81 |
Flotilla Details | 80 |
Flotilla Types | 79 |
Flying Bombs and Rocket Bombs | 95 |
For beginning players | 5 |
For HOI players… What's new? | 6 |
Force Composition Effects | 85 |
General overview | 42 |
General Overview | 56 |
Getting started | 5 |
Governmet | 45 |
Ground Attack Mission | 92 |
Guarantee Independence | 52 |
IC allocation, production and gearing bonuses | 7 |
Implementing new technology | 30 |
Industrial capacity | 7 |
Industrial capacity (IC) and IC allocation | 37 |
Influence Nation | 51 |
Infrastructure | 7 |
Initiating Basic Land Combat | 69 |
Initiating diplomacy | 49 |
Initiation of Naval Combat | 84 |
installation | 5 |
Installation procedure | 5 |
Installation Strike Mission | 93 |
Interdiction Mission | 92 |
International trade summary | 39 |
Introduction | 5 |
Introduction | 79 |
Keeping up to date | 5 |
Key concepts | 6 |
Launching the game | 5 |
Launching the game | 15 |
Leader Traits | 81 |
Leader Traits | 90 |
Leadership | 81 |
Leadership | 90 |
Leave Alliance | 52 |
Liberate Nation | 53 |
Logistical Strike Mission | 93 |
Main Map Overview | 20 |
Manpower | 37 |
Message boxes | 18 |
Metal | 36 |
Modifiers That Affect Battle | 72 |
Money | 37 |
More Complex Land Combat | 74 |
Move | 87 |
Movement is attack for land battles | 12 |
Multiplayer games | 15 |
Multiple Attacking or defending Field Commands | 74 |
National Relationships | 47 |
National resources | 35 |
National transport Capacity (TC) | 39 |
Natural resources | 7 |
Naval and air basing | 11 |
Naval Combat Overview | 84 |
Naval Combat Patrol | 87 |
Naval Combat Resolution | 84 |
Naval Interdiction | 87 |
Naval Orders | 86 |
Naval Orders Interface | 86 |
Naval Orders Overview | 86 |
Naval Strike Mission | 92 |
Naval Supply | 82 |
Navigating the main map | 20 |
Occupation of an Air Base | 94 |
Occupation of Enemy Territory | 74 |
Offer Non-Aggression Pact | 52 |
Offer Trade Agreement | 49 |
Oil | 36 |
Open Negotiations | 50 |
Orders | 13 |
Organisation and entrenchment | 10 |
Other Nations' Domestic Policies and Cabinets | 47 |
Other Nations' Domestic Policies and Ministers | 46 |
Out-Of-Supply Effects on Naval Combat | 85 |
Overseas Supply | 66 |
Overview | 31 |
Overview | 69 |
Overview | 94 |
Overview | 94 |
Overview of Force Structure and Field Comands | 57 |
Partisan and occupation effects on resources and industrial capacity | 37 |
Partisan Mapmode | 28 |
Placing a production order | 32 |
Political Mapmode | 27 |
Port Strike Mission | 93 |
Ports and Naval Bases | 81 |
Preparation and support of the military | 9 |
Production | 38 |
Production orders and the production Queue | 31 |
Production Runs | 32 |
Province Defensive Structures | 69 |
Province name | 21 |
Province ownership and control | 21 |
Provinces | 21 |
Provincial assets | 23 |
Provincial borders and crossing points | 23 |
Quick build buttons | 25 |
Rare materials | 36 |
Rebase | 86 |
Rebase | 93 |
Rebasing a Fleet | 83 |
Region and Area Mapmode | 28 |
Reinforcement | 67 |
Reinforcement, Upgrading and obsolescence | 82 |
Reinforcements | 38 |
Release Puppet | 53 |
Research Projects | 29 |
Ressource depots | 41 |
Right click menus | 20 |
Right-click provnce menu | 25 |
Runway Cratering Mission | 93 |
Sea Transport | 87 |
Selecting a nation | 15 |
Selecting a scenario or save game | 14 |
Selecting and Assigning a Project | 29 |
Selecting and Combining Flotillas | 82 |
Selecting and Organising Field Comands | 63 |
Selecting and Using a Statistics Sub-Folder | 56 |
Selecting Research teams | 28 |
Send Expeditionary Force | 52 |
Shore Bombardment | 87 |
Shortcut Keys | 64 |
Single player games | 14 |
Softening Up the Enemy | 78 |
Special Orders: Anti-Partisan Duty | 76 |
Special Orders: Garrisons | 76 |
Special Orders: HQ Divisions | 77 |
Special Orders: Marines | 76 |
Special Orders: Mountaineers | 77 |
Special Orders: Paratroopers | 77 |
Special Orders: Reserves | 76 |
Special Orders: Support Attack | 75 |
Special Orders: Support Defence | 76 |
Spheres of influence | 49 |
Squadron Details | 90 |
Staggered Attack Strategy | 78 |
Statistics Overview | 56 |
Status overview | 17 |
Strategic Bombardent Mission | 93 |
Strategic Redeployment | 68 |
Strategic redeployment and the force pool | 13 |
Sue for Peace | 54 |
Supplies | 36 |
Supplies | 38 |
Supply Chains | 66 |
Supply Mapmode | 27 |
Supply, outfitting and transport capacity | 9 |
System Requirements | 5 |
Targeting | 94 |
Technical Support | 96 |
Technolgy sumary | 31 |
Technology | 9 |
Technology Overview | 28 |
Terrain | 21 |
Terrain mapmode | 26 |
The Active Combats hot button | 26 |
The Air Force as a Hammer | 94 |
The Air Force as a Leveller of Nations | 94 |
The Air Force on Defence | 95 |
The Air Force Used Indirectly | 95 |
The Air Forces | 88 |
The Air forces hot button | 25 |
The Bomb | 95 |
The Chief of Staff | 46 |
The Chief of the Air Force | 46 |
The Chief of the Army | 46 |
The Chief of the Navy | 46 |
The convor management and convoy Details interface | 40 |
The date/pause button | 18 |
The democratic - Authoritarian slider | 43 |
The diplomacy folder | 42 |
The Engine of war | 7 |
The fog of war | 13 |
The folder tabs | 17 |
The Force Pool hot button | 26 |
The Foreign Minister | 45 |
The Free Market - Central Planning Slider | 43 |
The game management menu button | 18 |
The Gearing bonus | 33 |
The general interface | 17 |
The Hawk Lobby - Dove Lobby Slider | 44 |
The Head of Government | 45 |
The Head of Military Intelligence | 46 |
The Head of State | 45 |
The History Log | 28 |
The Hot buttons | 25 |
The Intervensionism - Isolationism Slider | 44 |
The Land Forces | 57 |
The land forces hot button | 25 |
The main map folder | 20 |
The main menu | 14 |
The Mini Map and Mapmode buttons | 26 |
The Minister of Armament | 45 |
The Minister of Security | 45 |
The Naval Forces hot button | 26 |
The Naval Forces hot button | 79 |
The Open Society - Closed Society slider | 43 |
The Plitical Left - Political Right slider | 43 |
The production folder | 31 |
The production queue | 34 |
The province hot button | 25 |
The Standing Army - Drafted Army Slider | 43 |
The Statistics Folder | 56 |
The Technolgy Folder | 28 |
The Three Factions: The Allies, The Axis and The Comintern | 48 |
The top bar | 17 |
Time of Day and Weather Effects on Naval Combat | 85 |
Timing Your Attack | 70 |
Tool tips | 19 |
Transport Capacity and Supply Efficiency | 65 |
Transporting Paratroopers | 68 |
Transporting Troops on Ships | 68 |
Troops Mix, Terrain and Weather | 77 |
Tutorials | 17 |
Upgrades | 38 |
Upgrading | 67 |
Victory | 6 |
Victory point value | 21 |
Victory Points Mapmode | 28 |
Visibility | 84 |
Visibility | 94 |
Weather | 22 |
Weather and Time of Day Effects on Air Combat | 94 |
Weather Mapmode | 27 |
Weather, terrain and time of day | 12 |