Air unit statistics

HOI v 1.0 - 1.3

Air Units

Close Air Support

Close Air Support is the key to the blitzkrieg tactic. These planes have the ability to strike precisely at enemy units, enabling your ground forces to achieve a rapid breakthrough. They are slow, sturdy planes and this makes them an easy target for enemy fighters.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Basic CAS 30 30 1 1 8 4 1 3 6 180 2 200 0.8 4 200 0.5 1.0
Improved CAS 30 30 2 1 12 6 2 4 7 180 2 200 1.0 4 250 0.5 1.0
Advanced CAS 30 30 3 2 14 8 3 5 8 180 2 200 1.2 4 300 0.5 1.0
Turbojet CAS 30 30 4 3 16 10 4 6 12 180 2 250 1.4 4 300 0.5 1.0
ASM equip CAS 30 30 4 3 16 10 10 6 14 180 2 300 1.6 4 300 0.5 1.0

Escort Fighters

Escort Fighters are long-range fighters, designed to escort bombers and keep enemy interceptors from the bombers. They are drilled in tactics to achieve this mission and receive a bonus when escorting bombers. In Air Superiority missions, they are less effective.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Basic Escort Fighter 30 30 5 8 0 0 0 0 8 2 3 15 150 1 500 1 2 800 0.5 1.0
Improved Escort Fighter 30 30 6 12 0 0 0 0 12 3 3 18 150 1 600 1.2 2 1000 0.5 1.0
Advanced Escort Fighter 30 30 8 16 0 0 0 0 18 5 5 21 150 1 650 1.4 2 1300 0.5 1.0
Hearts of Iron 2: Doomsday A major change in HOI2:DD is that Escort fighters are brigade type units attached to bombers. This results in better values for the bomber when intercepted by enemy planes, but also a lower range. 

Fighters

Fighters are the backbone of any air force. The have moderate range, have the best air attack capability (without bonuses), and can be effective against ground targets. Their primary role is achieving air superiority: destroying enemy fighters and denying airspace to enemy bombers.

While a specialized air force is ideal, these craft are all-rounders. Interceptors are superior at bomber interception (due to a bonus) and escorts can reach far into enemy territory. If research or production choices are tight, develop the fighter first.

In a ground attack role, note that the hard attack capability of fighters is particularly high, comparable to that of CAS and TAC bombers. After air superiority has been achieved, fighters are ideal for giving bombing runs an extra punch against armoured targets. These units can also be effective against soft targets, but to a lesser extent.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Basic Fighter 30 30 9 4 1 2 0 0 6 3 4 14 150 1 500 1.1 2 350 0.5 1.0
Improved Fighter 30 30 12 5 2 3 1 0 8 6 6 18 150 1 600 1.2 2.2 400 0.5 1.0
Advanced Fighter 30 30 15 9 4 6 2 0 10 8 8 20 150 1 650 1.4 2.1 500 0.5 1.0
Basic Turbojet Fighter 30 30 18 11 5 6 3 0 16 7 7 25 150 1 900 2.4 3 550 0.5 1.0
Improved Turbojet Fighter 30 30 22 13 5 7 4 0 18 10 8 29 150 1 1100 2.6 3 600 0.5 1.0

Flying Bomb

The Flying Bomb (e.g. the German V1) is a pilotless aircraft powered by an early jet engine, designed to deliver a payload of explosives to an area target. It is slower than a rocket or missile, which means that it can be intercepted and shot down by enemy fighters.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Flying Bomb 100 100 15 0 0 90 30 1 30 0 650 0.5 1.5 300

Interceptors

Interceptors are short-range fighters designed to destroy enemy bombers. They have high speed and good manouverability to make them agile enough to evade the machine guns of the bombers, while having the firepower needed to disable a heavy, armoured bomber. Against enemy fighters, they are less effective yet they still put up a good fight.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Interwar Fighter 30 30 3 1 0 0 0 0 4 1 2 10 140 1 300 0.7 1.5 200 1.0 1.0
Early Fighter 30 30 4 2 0 0 0 0 6 1 3 12 150 1 350 0.9 2 200 0.5 1.0
Basic Interceptor 30 30 7 5 0 0 0 0 4 2 3 13 150 1 500 1.0 2 200 0.5 1.0
Improved Interceptor 30 30 9 7 0 0 0 0 6 4 4 16 150 1 600 1.1 2.3 250 0.5 1.0
Advanced Interceptor 30 30 11 9 0 0 0 0 10 6 6 19 150 1 650 1.2 2.3 300 0.5 1.0
Basic Rocket Interceptor 30 30 14 10 0 0 0 0 16 6 5 22 150 1 1000 2.0 2.6 200 0.5 1.0
Improved Rocket Interceptor 30 30 16 12 0 0 0 0 16 8 7 27 150 1 1200 2.1 3 200 0.5 1.0
Basic Turbojet Interceptor 30 30 14 12 0 0 0 0 16 7 7 25 150 1 900 2.2 3 300 0.5 1.0
Advanced Turbojet Interceptor 30 30 19 15 0 0 0 0 20 10 8 29 150 1 1100 2.3 3 400 0.5 1.0
  • Note: Interceptors receive a bonus to their air attack rating vs. enemy bomber units.


The Naval Bomber is designed for use over water and make accurate tactical strikes against enemy surface vessels using torpedoes or armour-piercing bombs. They have a limited dog-fighting capability, which makes them vulnerable if intercepted by fighters.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Basic Naval Bomber 30 30 1 2 1 1 7 0 8 0 1 13 180 2 200 1.0 3 800 0.5 1.0
Improved Naval Bomber 30 30 2 3 1 2 10 0 12 1 2 16 180 2 300 1.2 3 1000 0.5 1.0
Advanced Naval Bomber 30 30 2 4 2 3 12 0 16 1 2 18 180 3 350 1.4 3.2 1300 0.5 1.0
Turbojet Naval Bomber 30 30 3 4 2 4 14 2 20 1 2 21 180 3 400 2.0 3.5 1300 0.5 1.0

Strategic Bombers

Strategic Bombers are the heaviest type of aircraft, designed to deliver a large payload of bombs to enemy provinces, with the aim of crippling his industry, infrastructure, and defensive installations. However, the Strategic Bomber is slow despite its long range, which can make it vulnerable to attack by fighters.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Basic Strategic Bomber 30 30 1 8 2 1 2 10 5 2 3 22 208 2 250 3 4 800 0.5 1.0
Improved Strategic Bomber 30 30 2 12 3 2 3 15 6 3 4 22 220 2 300 3.3 4.5 1000 0.5 1.0
Advanced Strategic Bomber 30 30 2 16 5 3 5 22 8 3 4 24 228 2 350 3.6 4.6 1300 0.5 1.0
Turbojet Strategic Bomber 30 30 2 22 6 4 6 35 12 3 4 30 234 2 650 5 5 1300 0.5 1.0

Strategic Rocket

The Rocket or Ballistic Missile (e.g. the German V2) is designed to deliver a payload of explosives to a distant target. Its high speed makes it almost impossible to intercept but it is an expensive way of destroying the enemy with conventional explosives. Nuclear weapons are needed to give it more than psychological effect.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Strategic Rocket 100 100 100 0 0 126 100 1 40 0 5000 0.5 2 380 0.5 1.0
Ballistic Missile 100 100 100 0 0 180 100 1 60 0 6000 1 2.5 2400 0.5 1.0
ICBM 100 100 100 0 0 360 100 1 90 0 8000 2 5 6000 0.5 1.0

Tactical Bombers

Tactical Bombers are medium-sized aircraft, larger than Fighters, yet smaller than Strategic Bombers, which are used primarily for delivering attacks against enemy ground units such as Armour and Infantry. Unlike close air support aircraft, it is also capable of taking up limited strategic bombardment roles, such as runway cratering or strikes against defensive installations. Although they have a limited dog-fighting capability, they can be easily outmatched by Fighters in air combat.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range rans Cap. Upgrade Time Factor Upgrade Cost Factor
Interwar Tactical Bomber 30 30 1 1 4 0 1 3 3 0 1 11 160 2 180 1.5 3 400 1.0 1.0
Early Tactical Bomber 30 30 1 2 6 2 2 3 4 0 1 13 180 2 200 1.7 3 500 0.5 1.0
Basic Tactical Bomber 30 30 2 3 8 3 3 5 6 1 2 15 180 2 300 1.9 3.1 600 0.5 1.0
Improved Tactical Bomber 30 30 2 4 10 4 4 8 10 1 2 18 180 3 350 2.1 3.2 700 0.5 1.0
Advanced Tactical Bomber 30 30 3 4 12 6 5 12 14 1 2 22 180 3 400 2.3 3.5 800 0.5 1.0
Turbojet Tactical Bomber 30 30 5 7 14 8 6 14 18 1 2 27 180 2 650 3.2 4 1100 0.5 1.0

Transport Planes

Transport Planes are designed to ferry men and materials over long distances quickly. Paratroops need Transport Planes in order to make a paradrop.

Model Default ORG Morale Air Attack Air Def. Soft Attack Hard Attack Naval Attack Strat Attack Surface Def Air Detect Surface Detect Cost Build-
time
Man-
power
Max Speed Supply Cons. Fuel Cons. Range Trans Cap. Upgrade Time Factor Upgrade Cost Factor
Basic Transport Plane 20 30 0 1 0 0 0 0 4 1 3 40 150 4 250 1 2 800 1 0.5 1.0
Improved Transport Plane 20 30 0 1 0 0 0 0 6 1 3 32 150 4 300 0.8 1.6 1000 1 0.5 1.0
Advanced Transport Plane 20 30 0 2 0 0 0 0 8 1 3 24 150 4 350 0.6 1.2 1300 1 0.5 1.0

Doomsday 1.0 - 1.3

Available as a PDF file: Air Unit Statistics . Also, a complete Excel file is available: DD UnitStats v1.2 Excel File